40 lines
432 B
C#
40 lines
432 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public struct OnVolumeChangedEvent
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{
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}
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/// <summary>
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/// 模块退出消息
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/// </summary>
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public struct OnModuleQuit
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{
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int moduleIndex;
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}
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/// <summary>
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/// 模块开始
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/// </summary>
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public struct OnModuleStart
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{
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int moduleIndex;
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}
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public struct OnLoadingShow
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{
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}
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public struct OnLoadingHide
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{
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}
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public struct OnPoint3DQuestionDestroy
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{
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} |