147 lines
4.6 KiB
C#
147 lines
4.6 KiB
C#
/****************************************************************************
|
|
* Copyright (c) 2017 ~ 2020.1 liangxie
|
|
*
|
|
* http://qframework.io
|
|
* https://github.com/liangxiegame/QFramework
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace QFramework
|
|
{
|
|
[MonoSingletonPath("UIRoot")]
|
|
public class UIRoot : MonoBehaviour, ISingleton
|
|
{
|
|
public Camera UICamera;
|
|
public Canvas Canvas;
|
|
public CanvasScaler CanvasScaler;
|
|
public GraphicRaycaster GraphicRaycaster;
|
|
|
|
public RectTransform Bg;
|
|
public RectTransform Common;
|
|
public RectTransform PopUI;
|
|
public RectTransform RightBottom;
|
|
public RectTransform CanvasPanel;
|
|
|
|
private static UIRoot mInstance;
|
|
|
|
public static UIRoot Instance
|
|
{
|
|
get
|
|
{
|
|
if (!mInstance)
|
|
{
|
|
mInstance = FindObjectOfType<UIRoot>();
|
|
}
|
|
|
|
if (!mInstance)
|
|
{
|
|
string uiroot = "UIRoot";
|
|
#if VR
|
|
uiroot = "VRUIRoot";
|
|
#endif
|
|
Instantiate(Resources.Load<GameObject>(uiroot));
|
|
mInstance = MonoSingletonProperty<UIRoot>.Instance;
|
|
mInstance.name = "UIRoot";
|
|
DontDestroyOnLoad(mInstance);
|
|
}
|
|
|
|
return mInstance;
|
|
}
|
|
}
|
|
|
|
|
|
public Camera Camera
|
|
{
|
|
get { return UICamera; }
|
|
}
|
|
|
|
public void SetResolution(int width, int height, float matchOnWidthOrHeight)
|
|
{
|
|
CanvasScaler.referenceResolution = new Vector2(width, height);
|
|
CanvasScaler.matchWidthOrHeight = matchOnWidthOrHeight;
|
|
}
|
|
|
|
public Vector2 GetResolution()
|
|
{
|
|
return CanvasScaler.referenceResolution;
|
|
}
|
|
|
|
public float GetMatchOrWidthOrHeight()
|
|
{
|
|
return CanvasScaler.matchWidthOrHeight;
|
|
}
|
|
|
|
public void ScreenSpaceOverlayRenderMode()
|
|
{
|
|
Canvas.renderMode = UnityEngine.RenderMode.ScreenSpaceOverlay;
|
|
UICamera.gameObject.SetActive(false);
|
|
}
|
|
|
|
public void ScreenSpaceCameraRenderMode()
|
|
{
|
|
Canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
|
UICamera.gameObject.SetActive(true);
|
|
Canvas.worldCamera = UICamera;
|
|
}
|
|
|
|
|
|
public void SetLevelOfPanel(UILevel level, IPanel panel)
|
|
{
|
|
|
|
var canvas = panel.Transform.GetComponent<Canvas>();
|
|
|
|
if (canvas)
|
|
{
|
|
panel.Transform.SetParent(CanvasPanel);
|
|
}
|
|
else
|
|
{
|
|
switch (level)
|
|
{
|
|
case UILevel.Bg:
|
|
panel.Transform.SetParent(Bg);
|
|
break;
|
|
case UILevel.Common:
|
|
panel.Transform.SetParent(Common);
|
|
break;
|
|
case UILevel.PopUI:
|
|
panel.Transform.SetParent(PopUI);
|
|
break;
|
|
case UILevel.RightBottom:
|
|
panel.Transform.SetParent(RightBottom);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (panel.Info != null && panel.Info.Level != level)
|
|
{
|
|
panel.Info.Level = level;
|
|
}
|
|
}
|
|
|
|
public void OnSingletonInit()
|
|
{
|
|
|
|
}
|
|
}
|
|
} |