2024-12-14 18:27:59 +08:00

77 lines
2.5 KiB
C#

/****************************************************************************
* Copyright (c) 2017 ~ 2020.1 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
using System;
using UnityEngine;
namespace QFramework
{
public class PanelSearchKeys : IPoolType, IPoolable
{
public Type PanelType;
public string AssetBundleName;
public string GameObjName;
public UILevel Level = UILevel.Common;
public IUIData UIData;
public IPanel Panel;
public PanelOpenType OpenType = PanelOpenType.Single;
public void OnRecycled()
{
PanelType = null;
AssetBundleName = null;
GameObjName = null;
UIData = null;
Panel = null;
}
public bool IsRecycled { get; set; }
public override string ToString()
{
return
$"PanelSearchKeys PanelType:{PanelType} AssetBundleName:{AssetBundleName} GameObjName:{GameObjName} Level:{Level} UIData:{UIData}";
}
public static PanelSearchKeys Allocate()
{
return SafeObjectPool<PanelSearchKeys>.Instance.Allocate();
}
public void Recycle2Cache()
{
SafeObjectPool<PanelSearchKeys>.Instance.Recycle(this);
}
}
}