2025-03-25 11:33:22 +08:00

152 lines
4.6 KiB
C#

/****************************************************************************
* Copyright (c) 2017 ~ 2020.1 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
using UnityEngine;
using UnityEngine.UI;
namespace QFramework
{
[MonoSingletonPath("UIRoot")]
public class UIRoot : MonoBehaviour, ISingleton
{
public Camera UICamera;
public Canvas Canvas;
public CanvasScaler CanvasScaler;
public GraphicRaycaster GraphicRaycaster;
public RectTransform Bg;
public RectTransform Common;
public RectTransform PopUI;
public RectTransform RightBottom;
public RectTransform CanvasPanel;
private static UIRoot mInstance;
public static UIRoot Instance
{
get
{
if (!mInstance)
{
mInstance = FindObjectOfType<UIRoot>();
}
if (!mInstance)
{
string uiroot = "UIRoot";
#if VR
#if Turing
uiroot = "TuringUIRoot";
#else
uiroot = "VRUIRoot";
#endif
#endif
Instantiate(Resources.Load<GameObject>(uiroot));
mInstance = MonoSingletonProperty<UIRoot>.Instance;
mInstance.name = "UIRoot";
DontDestroyOnLoad(mInstance);
}
return mInstance;
}
}
public Camera Camera
{
get { return UICamera; }
}
public void SetResolution(int width, int height, float matchOnWidthOrHeight)
{
CanvasScaler.referenceResolution = new Vector2(width, height);
CanvasScaler.matchWidthOrHeight = matchOnWidthOrHeight;
}
public Vector2 GetResolution()
{
return CanvasScaler.referenceResolution;
}
public float GetMatchOrWidthOrHeight()
{
return CanvasScaler.matchWidthOrHeight;
}
public void ScreenSpaceOverlayRenderMode()
{
Canvas.renderMode = UnityEngine.RenderMode.ScreenSpaceOverlay;
UICamera.gameObject.SetActive(false);
}
public void ScreenSpaceCameraRenderMode()
{
Canvas.renderMode = RenderMode.ScreenSpaceCamera;
UICamera.gameObject.SetActive(true);
Canvas.worldCamera = UICamera;
}
public void SetLevelOfPanel(UILevel level, IPanel panel)
{
var canvas = panel.Transform.GetComponent<Canvas>();
if (canvas)
{
panel.Transform.SetParent(CanvasPanel);
}
else
{
switch (level)
{
case UILevel.Bg:
panel.Transform.SetParent(Bg);
break;
case UILevel.Common:
panel.Transform.SetParent(Common);
break;
case UILevel.PopUI:
panel.Transform.SetParent(PopUI);
break;
case UILevel.RightBottom:
panel.Transform.SetParent(RightBottom);
break;
}
}
if (panel.Info != null && panel.Info.Level != level)
{
panel.Info.Level = level;
}
}
public void OnSingletonInit()
{
}
}
}