VirtualFramework/Assets/Scripts/Conditions/DistanceCondition.cs
2025-05-19 15:34:58 +08:00

95 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.EventSystems;
namespace QFramework
{
public class DistanceCondition : ICondition
{
private static SimpleObjectPool<DistanceCondition> mSimpleObjectPool =
new SimpleObjectPool<DistanceCondition>(() => new DistanceCondition(), null, 10);
private DistanceCondition() { }
public GameObject obj = null;
float value = 0;
Vector3 targetPos = Vector3.zero;
bool ignoreY = false;
public static DistanceCondition Allocate(string value, Dictionary<string, string> datas)
{
var conditionAction = mSimpleObjectPool.Allocate();
conditionAction.ActionID = ActionKit.ID_GENERATOR++;
conditionAction.Deinited = false;
conditionAction.Reset();
float.TryParse(value, out conditionAction.value);
if (datas.ContainsKey("targetPos"))
{
conditionAction.targetPos = Utility.GetVector3FromStrArray(datas["targetPos"]);
}
if (datas.ContainsKey("ignoreY"))
{
if (bool.TryParse(datas["ignoreY"], out conditionAction.ignoreY) == false)
{
conditionAction.ignoreY = false;
}
}
return conditionAction;
}
public bool Check()
{
Vector3 self = FreeCameraController.instance.transform.position;
if (ignoreY)
{
self.y = targetPos.y;
}
return Vector3.Distance(self, targetPos) <= value;
}
public bool Paused { get; set; }
public bool Deinited { get; set; }
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
}
public void OnExecute(float dt)
{
if (Check())
{
this.Finish();
}
}
public void OnFinish()
{
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
obj = null;
mSimpleObjectPool.Recycle(this);
}
}
public void Reset()
{
Paused = false;
Status = ActionStatus.NotStart;
}
}
public static class DistanceConditionExtension
{
public static ISequence DistanceCondition(this ISequence self, string value,Dictionary<string,string> datas)
{
return self.Append(QFramework.DistanceCondition.Allocate(value, datas));
}
}
}