VirtualFramework/Assets/Scripts/UI/UIModeSelect.Designer.cs
2024-12-14 18:27:59 +08:00

50 lines
796 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:1da863ea-e248-4bf7-a751-ddc8dd413abf
public partial class UIModeSelect
{
public const string Name = "UIModeSelect";
[SerializeField]
public UnityEngine.UI.Button TechBtn;
[SerializeField]
public UnityEngine.UI.Button ExamBtn;
private UIModeSelectData mPrivateData = null;
protected override void ClearUIComponents()
{
TechBtn = null;
ExamBtn = null;
mData = null;
}
public UIModeSelectData Data
{
get
{
return mData;
}
}
UIModeSelectData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIModeSelectData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}