2025-04-08 17:17:27 +08:00

68 lines
1.2 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:d21887cc-bea5-4c87-8eae-a1d693d6555a
public partial class UIKnowledge
{
public const string Name = "UIKnowledge";
[SerializeField]
public UnityEngine.UI.Button CloseBtn;
[SerializeField]
public RectTransform LeftContent;
[SerializeField]
public UnityEngine.UI.ScrollRect Right;
[SerializeField]
public UnityEngine.UI.Image RightContent;
[SerializeField]
public RectTransform GlobalComs;
[SerializeField]
public RectTransform ItemComs;
[SerializeField]
public RectTransform LeftItem;
[SerializeField]
public UnityEngine.UI.Button BtnPrefab;
private UIKnowledgeData mPrivateData = null;
protected override void ClearUIComponents()
{
CloseBtn = null;
LeftContent = null;
Right = null;
RightContent = null;
GlobalComs = null;
ItemComs = null;
LeftItem = null;
BtnPrefab = null;
mData = null;
}
public UIKnowledgeData Data
{
get
{
return mData;
}
}
UIKnowledgeData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIKnowledgeData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}