72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace GCSeries.zView
|
|
{
|
|
public abstract class GVirtualCamera : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// Set up the VirtualCamera.
|
|
/// </summary>
|
|
///
|
|
/// <remarks>
|
|
/// Performs any setup related operations specific to the mode the
|
|
/// VirtualCamera is associated with. This method will be called once
|
|
/// per ModeSetupPhase when the specified connection has transitioned
|
|
/// to the ConnectionState.ModeSetup state.
|
|
/// </remarks>
|
|
///
|
|
/// <param name="zView">
|
|
/// A reference to the zView API Monobehaviour script.
|
|
/// </param>
|
|
/// <param name="connection">
|
|
/// The connection to perform the VirtualCamera's setup phase for.
|
|
/// </param>
|
|
/// <param name="phase">
|
|
/// The mode setup phase for the specified connection.
|
|
/// </param>
|
|
public abstract void SetUp(GView zView, IntPtr connection, GView.ModeSetupPhase phase);
|
|
|
|
/// <summary>
|
|
/// Tear down the VirtualCamera.
|
|
/// </summary>
|
|
///
|
|
/// <remarks>
|
|
/// Performs any cleanup related operations specific to the mode the
|
|
/// VirtualCamera is associated with.
|
|
/// </remarks>
|
|
public abstract void TearDown();
|
|
|
|
/// <summary>
|
|
/// Render a single frame.
|
|
/// </summary>
|
|
///
|
|
/// <param name="zView">
|
|
/// A reference to the zView API Monobehaviour script.
|
|
/// </param>
|
|
/// <param name="connection">
|
|
/// The connection to perform the VirtualCamera's render for.
|
|
/// </param>
|
|
/// <param name="receivedFrame">
|
|
/// The received frame from the specified connection.
|
|
/// </param>
|
|
public abstract void Render(GView zView, IntPtr connection, IntPtr receivedFrame);
|
|
|
|
/// <summary>
|
|
/// Get the native texture pointer associated with the VirtualCamera's
|
|
/// offscreen render texture.
|
|
/// </summary>
|
|
///
|
|
/// <returns>
|
|
/// The native texture pointer associated with the VirtualCamera's offscreen
|
|
/// render texture.
|
|
/// </returns>
|
|
public abstract IntPtr[] GetNativeTexturePtr(out int count);
|
|
|
|
/// <summary>
|
|
/// Get VirtualCamera's offscreen render texture.
|
|
/// </summary>
|
|
/// <returns>VirtualCamera's render texture.</returns>
|
|
public abstract RenderTexture[] GetRenderTexture(out int count);
|
|
}
|
|
} |