2024-12-14 18:27:59 +08:00

36 lines
541 B
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PointAnimItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
DOTweenAnimation anim;
private void Awake()
{
anim = GetComponent<DOTweenAnimation>();
}
public void OnPointerEnter(PointerEventData eventData)
{
anim?.DOPause();
}
public void OnPointerExit(PointerEventData eventData)
{
anim?.DOPlay();
}
}