using QFramework.Example; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CustomUIMap : MonoBehaviour { // 注意:此处专门给支线用的 主线的UI类型映射填写到 ActionHelper.cs的typeDict中 public static readonly Dictionary typeDict = new Dictionary() { //{ "UIOperationList", typeof(UIOperationList) }, {"UITimeOut",typeof(UITimeOut)} , {"UITipWindowResetModule",typeof(UITipWindowResetModule)} }; }