using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:b499f0f9-a71b-40ff-a499-a5e4defad39f public partial class UIImageSelectMap { public const string Name = "UIImageSelectMap"; [SerializeField] public RectTransform LeftContent; [SerializeField] public UnityEngine.UI.Image LeftItem; [SerializeField] public UnityEngine.UI.Image RightItem; [SerializeField] public RectTransform RightContent; private UIImageSelectMapData mPrivateData = null; protected override void ClearUIComponents() { LeftContent = null; LeftItem = null; RightItem = null; RightContent = null; mData = null; } public UIImageSelectMapData Data { get { return mData; } } UIImageSelectMapData mData { get { return mPrivateData ?? (mPrivateData = new UIImageSelectMapData()); } set { mUIData = value; mPrivateData = value; } } } }