using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:54cc185d-5dba-4a35-a35c-f7ccce574623 public partial class UIBody3D { public const string Name = "UIBody3D"; [SerializeField] public RectTransform BodyContent; [SerializeField] public RectTransform LeftContent; [SerializeField] public UnityEngine.UI.Toggle DragBtn; [SerializeField] public UnityEngine.UI.Button DragBack; [SerializeField] public UnityEngine.UI.Toggle ActiveBtn; [SerializeField] public UnityEngine.UI.Button ActiveBack; [SerializeField] public UnityEngine.UI.Toggle BodyItem; private UIBody3DData mPrivateData = null; protected override void ClearUIComponents() { BodyContent = null; LeftContent = null; DragBtn = null; DragBack = null; ActiveBtn = null; ActiveBack = null; BodyItem = null; mData = null; } public UIBody3DData Data { get { return mData; } } UIBody3DData mData { get { return mPrivateData ?? (mPrivateData = new UIBody3DData()); } set { mUIData = value; mPrivateData = value; } } } }