using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:51b23621-0012-48b3-9a8e-8cfe0ddf0e9b public partial class UIInput_AnHuiBaoShi { public const string Name = "UIInput_AnHuiBaoShi"; [SerializeField] public TMPro.TMP_InputField InputFieldmax; [SerializeField] public TMPro.TMP_InputField InputFieldmin; [SerializeField] public TMPro.TMP_InputField tMP_InputField1; [SerializeField] public TMPro.TMP_InputField tMP_InputField2; [SerializeField] public TMPro.TMP_InputField tMP_InputField3; private UIInput_AnHuiBaoShiData mPrivateData = null; protected override void ClearUIComponents() { InputFieldmax = null; InputFieldmin = null; mData = null; } public UIInput_AnHuiBaoShiData Data { get { return mData; } } UIInput_AnHuiBaoShiData mData { get { return mPrivateData ?? (mPrivateData = new UIInput_AnHuiBaoShiData()); } set { mUIData = value; mPrivateData = value; } } } }