using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:3ac2388d-8123-48e8-878d-47de0e19e577 public partial class UIImageSelectMap_JiHe { public const string Name = "UIImageSelectMap_JiHe"; [SerializeField] public GameObject Frame1; [SerializeField] public GameObject Frame2; [SerializeField] public GameObject Kuang1; [SerializeField] public GameObject Kuang2; [SerializeField] public GameObject LeftItem; [SerializeField] public GameObject LeftContent; [SerializeField] public UnityEngine.UI.Button CloseBtn; private UIImageSelectMap_JiHeData mPrivateData = null; protected override void ClearUIComponents() { Frame1 = null; Frame2 = null; Kuang1 = null; Kuang2 = null; LeftItem = null; CloseBtn = null; mData = null; } public UIImageSelectMap_JiHeData Data { get { return mData; } } UIImageSelectMap_JiHeData mData { get { return mPrivateData ?? (mPrivateData = new UIImageSelectMap_JiHeData()); } set { mUIData = value; mPrivateData = value; } } } }