using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimeScaleController : MonoBehaviour { [Range(0, 10)] public float animSpeed = 1.0f; private void Update() { Time.timeScale = animSpeed; if (Input.GetKeyUp(KeyCode.F8)) { animSpeed++; } if (Input.GetKeyUp(KeyCode.F7)) { animSpeed--; } if (Input.GetKeyUp(KeyCode.F12)) { animSpeed = 1; } if (Input.GetKeyUp(KeyCode.F11)) { animSpeed = 0; } } }