using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:6e5ebb38-7352-4359-a698-28a6e4ca3f0f public partial class UITextTip { public const string Name = "UITextTip"; [SerializeField] public TMPro.TextMeshProUGUI Des; [SerializeField] public RectTransform BtnContent; [SerializeField] public UnityEngine.UI.Button Btn; private UITextTipData mPrivateData = null; protected override void ClearUIComponents() { Des = null; BtnContent = null; Btn = null; mData = null; } public UITextTipData Data { get { return mData; } } UITextTipData mData { get { return mPrivateData ?? (mPrivateData = new UITextTipData()); } set { mUIData = value; mPrivateData = value; } } } }