using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:6cbeaee2-18c4-4579-95c4-e6131eb650b4 public partial class UIModuleSelect { public const string Name = "UIModuleSelect"; [SerializeField] public UnityEngine.UI.Image TitleImg; [SerializeField] public RectTransform Content; [SerializeField] public UnityEngine.UI.Button BtnItem; [SerializeField] public RectTransform set; [SerializeField] public UnityEngine.UI.Button setBtn; [SerializeField] public UnityEngine.UI.Button closeBtn; [SerializeField] public UnityEngine.UI.Button backBtn; private UIModuleSelectData mPrivateData = null; protected override void ClearUIComponents() { TitleImg = null; Content = null; BtnItem = null; set = null; setBtn = null; closeBtn = null; backBtn = null; mData = null; } public UIModuleSelectData Data { get { return mData; } } UIModuleSelectData mData { get { return mPrivateData ?? (mPrivateData = new UIModuleSelectData()); } set { mUIData = value; mPrivateData = value; } } } }