using System.Collections; using System.Collections.Generic; using UnityEngine; using QFramework; using System; using QFramework.Example; using System.Linq; public class UIBackPackAction : IAction { public ulong ActionID { get; set; } public bool Deinited { get; set; } public bool Paused { get; set; } public ActionStatus Status { get; set; } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new UIBackPackAction(), null, 10); string devices; string random; string scrollSpeed; string position; public static UIBackPackAction Allocate(Dictionary datas, System.Action onDelayFinish = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.devices = datas.ContainsKey("devices") ? datas["devices"] : ""; retNode.random = datas.ContainsKey("random") ? datas["random"] : ""; retNode.scrollSpeed = datas.ContainsKey("scrollSpeed") ? datas["scrollSpeed"] : ""; retNode.position = datas.ContainsKey("position") ? datas["position"] : ""; return retNode; } public void Deinit() { if (!Deinited) { Deinited = true; mPool.Recycle(this); } } public void OnExecute(float dt) { } public void OnFinish() { } public void OnStart() { UIBackPackData data = new UIBackPackData(); data.devices = devices.Split(',').ToList(); if (bool.TryParse(random, out data.random) == false) { data.random = false; } if (float.TryParse(scrollSpeed, out data.scrollSpeed) == false) { data.scrollSpeed = 25; } data.position = position; UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish()); } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } }