using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LicenceData { public string project_id; public string user_name; public string license_code; public string host_id; public string duration; //使用时长 public string sign; } public class Datas { public static string Project_id = "7"; public static string secretKey = "pZNwkYoMRp7MG_O7aGtmA"; public static string UserName; public static string Licensecode; public static string Hostid; public static int Duration;//持续时间 } [Serializable] public class License { public int id; public string user_name; public string license_code; public int is_authorized; public string host_id; public string authorization_at; public string authorization_end_at; public string created_at; public int login_count; public int duration; public string last_login; } [Serializable] public class LicenseValidationResponse { public string status; public string message; public License license; }