using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuildManager : MonoBehaviour { public GameObject WebGLCanvas; public GameObject WarningPanel; void Awake() { #if UNITY_WEBGL && !UNITY_EDITOR WebGLCanvas.SetActive(true); #endif } private void Update() { if(Input.GetKeyDown(KeyCode.F1)) { UnityEngine.SceneManagement.SceneManager.LoadScene(0); } #if UNITY_WEBGL && !UNITY_EDITOR if(Input.GetKeyDown(KeyCode.H)) { WarningPanel.SetActive(!WarningPanel.activeSelf); } #endif } }