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Kinematic Character Controller
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| ▼NKinematicCharacterController | |
| CCharacterGroundingReport | Contains all the information for the motor's grounding status |
| CCharacterTransientGroundingReport | Contains the simulation-relevant information for the motor's grounding status |
| CHitStabilityReport | Contains all the information from a hit stability evaluation |
| CICharacterController | |
| CIMoverController | |
| CKCCSettings | |
| CKinematicCharacterMotor | Component that manages character collisions and movement solving |
| CKinematicCharacterMotorState | Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state |
| CKinematicCharacterSystem | The system that manages the simulation of KinematicCharacterMotor and PhysicsMover |
| COverlapResult | Describes an overlap between the character capsule and another collider |
| CPhysicsMover | Component that manages the movement of moving kinematic rigidbodies for proper interaction with characters |
| CPhysicsMoverState | Represents the entire state of a PhysicsMover that is pertinent for simulation. Use this to save state or revert to past state |
| CReadOnlyAttribute | |
| CRigidbodyProjectionHit | Contains the information of hit rigidbodies during the movement phase, so they can be processed afterwards |
1.8.16