/**************************************************************************** * Copyright (c) 2017 ~ 2018.5 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using System; using UnityEditor; using System.IO; using QFramework; namespace QFramework { [InitializeOnLoad] public class ResKitAssetsMenu { public const string AssetBundlesOutputPath = "AssetBundles"; private const string Mark_AssetBundle = "Assets/@ResKit - AssetBundle Mark"; static ResKitAssetsMenu() { Selection.selectionChanged = OnSelectionChanged; } public static void OnSelectionChanged() { var path = GetSelectedPathOrFallback(); if (!string.IsNullOrEmpty(path)) { Menu.SetChecked(Mark_AssetBundle, Marked(path)); } } public static bool Marked(string path) { try { var ai = AssetImporter.GetAtPath(path); var dir = new DirectoryInfo(path); return string.Equals(ai.assetBundleName, dir.Name.Replace(".", "_").ToLower()); } #pragma warning disable CS0168 catch (Exception _) #pragma warning restore CS0168 { return false; } } public static void MarkAB(string path) { if (!string.IsNullOrEmpty(path)) { var ai = AssetImporter.GetAtPath(path); var dir = new DirectoryInfo(path); if (Marked(path)) { Menu.SetChecked(Mark_AssetBundle, false); ai.assetBundleName = null; } else { Menu.SetChecked(Mark_AssetBundle, true); ai.assetBundleName = dir.Name.Replace(".", "_"); } AssetDatabase.RemoveUnusedAssetBundleNames(); } } [MenuItem(Mark_AssetBundle)] public static void MarkPTABDir() { var path = GetSelectedPathOrFallback(); MarkAB(path); } public static string GetSelectedPathOrFallback() { var path = string.Empty; foreach (var obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets)) { path = AssetDatabase.GetAssetPath(obj); if (!string.IsNullOrEmpty(path) && File.Exists(path)) { return path; } } return path; } } }