using QFramework.Example; using System; using System.Collections.Generic; using UnityEngine; using XMLTool; namespace QFramework { internal class Point3DQuestionAction : IAction { public System.Action OnFinished { get; set; } private Point3DQuestionAction() { } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new Point3DQuestionAction(), null, 10); List datas; public static Point3DQuestionAction Allocate(List datas, System.Action OnFinished = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.OnFinished = OnFinished; retNode.datas = datas; return retNode; } public ulong ActionID { get; set; } public ActionStatus Status { get; set; } public void OnStart() { foreach (var item in datas) { GameObject obj = GameObject.Instantiate(Resources.Load("PointQuestion/Point3D")) as GameObject; obj.GetOrAddComponent().Init(item); } } public void OnExecute(float dt) { } public void OnFinish() { } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } public bool Paused { get; set; } public void Deinit() { if (!Deinited) { OnFinished = null; Deinited = true; mPool.Recycle(this); } } public bool Deinited { get; set; } } }