using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:57bed04b-0792-4429-9515-a01b9e291182 public partial class UIImageTip { public const string Name = "UIImageTip"; [SerializeField] public UnityEngine.UI.Image Bg; [SerializeField] public UnityEngine.UI.Image Img; [SerializeField] public UnityEngine.UI.Button CloseBtn; [SerializeField] public UnityEngine.UI.Image Loading; private UIImageTipData mPrivateData = null; protected override void ClearUIComponents() { Bg = null; Img = null; CloseBtn = null; Loading = null; mData = null; } public UIImageTipData Data { get { return mData; } } UIImageTipData mData { get { return mPrivateData ?? (mPrivateData = new UIImageTipData()); } set { mUIData = value; mPrivateData = value; } } } }