using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:289ac901-5d37-4e56-9c98-9e6df1f6f9d8 public partial class UIFengGuangJingBSKPanel { public const string Name = "UIFengGuangJingBSKPanel"; [SerializeField] public UnityEngine.UI.Image BG; [SerializeField] public UnityEngine.UI.Button BS; [SerializeField] public UnityEngine.UI.Button ZML; [SerializeField] public UnityEngine.UI.Button HBS; [SerializeField] public UnityEngine.UI.Button HSJJS; [SerializeField] public UnityEngine.UI.Button LBS; private UIFengGuangJingBSKPanelData mPrivateData = null; protected override void ClearUIComponents() { BG = null; BS = null; ZML = null; HBS = null; HSJJS = null; LBS = null; mData = null; } public UIFengGuangJingBSKPanelData Data { get { return mData; } } UIFengGuangJingBSKPanelData mData { get { return mPrivateData ?? (mPrivateData = new UIFengGuangJingBSKPanelData()); } set { mUIData = value; mPrivateData = value; } } } }