using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:6949e5c1-07bd-4f2f-abb9-4b3948a67303 public partial class UIModeSelect { public const string Name = "UIModeSelect"; [SerializeField] public UnityEngine.UI.Image TitleImg; [SerializeField] public UnityEngine.UI.Button TechBtn; [SerializeField] public UnityEngine.UI.Button ExamBtn; private UIModeSelectData mPrivateData = null; protected override void ClearUIComponents() { TitleImg = null; TechBtn = null; ExamBtn = null; mData = null; } public UIModeSelectData Data { get { return mData; } } UIModeSelectData mData { get { return mPrivateData ?? (mPrivateData = new UIModeSelectData()); } set { mUIData = value; mPrivateData = value; } } } }