using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:0cf6b6f7-a530-45ff-99c8-c2f4df729874 public partial class UIGuideTip { public const string Name = "UIGuideTip"; [SerializeField] public GameObject TipItem; [SerializeField] public GameObject tip; [SerializeField] public Image Line; [SerializeField] public Image Cricle; [SerializeField] public Text Nametext; private UIGuideTipData mPrivateData = null; protected override void ClearUIComponents() { TipItem = null; tip = null; Line = null; Cricle = null; Nametext = null; mData = null; } public UIGuideTipData Data { get { return mData; } } UIGuideTipData mData { get { return mPrivateData ?? (mPrivateData = new UIGuideTipData()); } set { mUIData = value; mPrivateData = value; } } } }