using QFramework; using QFramework.Example; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace QFramework { public class GuideTipAction : IAction { public System.Action OnFinished { get; set; } public ulong ActionID { get; set; } public ActionStatus Status { get; set; } public bool Deinited { get; set; } public bool Paused { get; set; } private GuideTipAction() { } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new (), null, 10); Dictionary datas; public static GuideTipAction Allocate( Dictionary datas, System.Action onDelayFinish = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.datas = datas; return retNode; } public void Deinit() { if (!Deinited) { Deinited = true; mPool.Recycle(this); } } public void OnExecute(float dt) { } public void OnFinish() { } public void OnStart() { UIGuideTipData data = new UIGuideTipData(); data.targets = datas.ContainsKey("targetName") ? datas["targetName"] : string.Empty; } public void Reset() { } } }