using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.Universal; using static OperationController; namespace QFramework { internal class AnimationAction : IAction { public System.Action OnFinished { get; set; } private AnimationAction() { } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new AnimationAction(), null, 10); string path; string animName; Animation anim; string frame; string speed; string deviceName; float totalTime; GameObject obj; public static AnimationAction Allocate(string path, Dictionary datas, System.Action OnFinished = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.path = path; retNode.animName = datas.ContainsKey("animName") ? datas["animName"] : ""; retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : ""; retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : ""; retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : ""; retNode.OnFinished = OnFinished; return retNode; } public ulong ActionID { get; set; } public ActionStatus Status { get; set; } TweenerCore animDot; public void OnStart() { if (string.IsNullOrEmpty(deviceName)) { obj = Utility.FindObj(path); } else { obj = DeviceController.Instance.GetDeviceObj(deviceName); } if (obj != null) { if (obj.activeSelf == false) { Debug.LogError(obj.name + "当前是隐藏状态"); this.Finish(); } else { try { anim = obj.GetComponent(); if (string.IsNullOrEmpty(frame) == false && frame != "-1") { int curFrame = 0; int.TryParse(frame, out curFrame); anim.clip = anim[animName].clip; anim[animName].time = curFrame / anim.clip.frameRate; anim[animName].speed = 0; anim.Play(animName); this.Finish(); } else { float curSpeed = 1; if (string.IsNullOrEmpty(speed) == false) { float.TryParse(speed, out curSpeed); } if (curSpeed < 0) { anim.Play(animName); anim[animName].normalizedTime = 1; animDot = DOTween.To(() => anim[animName].normalizedTime, v => anim[animName].normalizedTime = v, 0, anim[animName].length / Math.Abs(curSpeed)); animDot.onComplete = () => { anim.Stop(); }; } else { anim[animName].speed = curSpeed; anim.Play(animName); if (anim[animName].wrapMode == WrapMode.Loop) { this.Finish(); } } totalTime = Math.Abs(anim[animName].length / curSpeed); } } catch (Exception) { anim = obj.GetComponent(); Debug.LogError($"{path} 播放动画 {animName} 出错"); } } } else { Debug.LogError("未找到路径:" + path); this.Finish(); } } public void OnExecute(float dt) { totalTime -= Time.deltaTime; if (anim != null && (anim.isPlaying == false || totalTime <= 0)) { this.Finish(); } } public void OnFinish() { } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } public bool Paused { get; set; } public void Deinit() { if (!Deinited) { if (obj != null) { if (anim!=null) { anim.Stop(); } } animDot?.Kill(); OnFinished = null; Deinited = true; obj = null; mPool.Recycle(this); } } public bool Deinited { get; set; } } }