using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:752f3788-a98c-49b9-8ba4-c7c7a9875515 public partial class UIChangeOperation { public const string Name = "UIChangeOperation"; [SerializeField] public RectTransform Content; private UIChangeOperationData mPrivateData = null; protected override void ClearUIComponents() { Content = null; mData = null; } public UIChangeOperationData Data { get { return mData; } } UIChangeOperationData mData { get { return mPrivateData ?? (mPrivateData = new UIChangeOperationData()); } set { mUIData = value; mPrivateData = value; } } } }