using QFramework; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LaunchLoading : MonoBehaviour { public static LaunchLoading instance; private void Awake() { instance = this; StringEventSystem.Global.Register("CloseDefaultLoading", OnUIRootCreated); } private void OnUIRootCreated() { gameObject.SetActive(false); } private void OnDestroy() { StringEventSystem.Global.UnRegister("CloseDefaultLoading", OnUIRootCreated); } }