using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:a748cd0b-277f-4457-86d1-72ed210db556 public partial class UISliderAnim { public const string Name = "UISliderAnim"; [SerializeField] public RectTransform Connet; [SerializeField] public UnityEngine.UI.Slider Slider; private UISliderAnimData mPrivateData = null; protected override void ClearUIComponents() { Connet = null; Slider = null; mData = null; } public UISliderAnimData Data { get { return mData; } } UISliderAnimData mData { get { return mPrivateData ?? (mPrivateData = new UISliderAnimData()); } set { mUIData = value; mPrivateData = value; } } } }