using QFramework.Example; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; namespace QFramework { public class ActionDragJiHe : IAction { public System.Action OnFinished { get; set; } public ulong ActionID { get; set; } public ActionStatus Status { get; set; } public bool Deinited { get; set; } public bool Paused { get; set; } private ActionDragJiHe() { } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new(), null, 10); Dictionary datas; public static ActionDragJiHe Allocate(Dictionary datas, System.Action onDelayFinish = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.datas = datas; return retNode; } public void Deinit() { if (!Deinited) { Deinited = true; mPool.Recycle(this); } } public void OnExecute(float dt) { } public void OnFinish() { // Debug.Log("Action OnFinish???"); } public void OnStart() { UIImageSelectMap_JiHeData data = new UIImageSelectMap_JiHeData(); //拖拽对象, data.DragItemName = datas.ContainsKey("DragItemName") ? datas["DragItemName"] : string.Empty; //正确的框的名称 data.TargetObj = datas.ContainsKey("TargetObj") ? datas["TargetObj"] : string.Empty; //图片路径 data.ItemPath = datas.ContainsKey("ItemPath") ? datas["ItemPath"] : string.Empty; UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() => { this.Finish(); }); } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } } }