using QFramework; using QFramework.Example; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace QFramework { public class GuideTipAction : IAction { public System.Action OnFinished { get; set; } public ulong ActionID { get; set; } public ActionStatus Status { get; set; } public bool Deinited { get; set; } public bool Paused { get; set; } private GuideTipAction() { } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new (), null, 10); Dictionary datas; public static GuideTipAction Allocate( Dictionary datas, System.Action onDelayFinish = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.datas = datas; return retNode; } public void Deinit() { if (!Deinited) { Deinited = true; mPool.Recycle(this); } } public void OnExecute(float dt) { } public void OnFinish() { Debug.Log("Action OnFinish???"); } public void OnStart() { UIGuideTipData data = new UIGuideTipData(); data.targets = datas.ContainsKey("targetName") ? datas["targetName"] : string.Empty; data.showName = datas.ContainsKey("showName") ? datas["showName"] : string.Empty; data.offestPos= datas.ContainsKey("offSet") ? datas["offSet"] : string.Empty; //添加个,点击按钮 ,显示不同的提示和语音的功能。 data.offestPos = datas.ContainsKey("tiptextAudio") ? datas["tiptextAudio"] : string.Empty; UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() => { this.Finish(); }); } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } } }