using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:f7c02341-2429-4b24-be54-09e6b356fa6b public partial class UIResultTip { public const string Name = "UIResultTip"; [SerializeField] public UnityEngine.UI.Image Right; [SerializeField] public UnityEngine.UI.Image Wrong; private UIResultTipData mPrivateData = null; protected override void ClearUIComponents() { Right = null; Wrong = null; mData = null; } public UIResultTipData Data { get { return mData; } } UIResultTipData mData { get { return mPrivateData ?? (mPrivateData = new UIResultTipData()); } set { mUIData = value; mPrivateData = value; } } } }