using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { public class UILittleTipData : UIPanelData { } public partial class UILittleTip : UIPanel { protected override void OnInit(IUIData uiData = null) { mData = uiData as UILittleTipData ?? new UILittleTipData(); // please add init code here CloseBtn.onClick.AddListener(() => Hide()); } protected override void OnOpen(IUIData uiData = null) { } protected override void OnShow() { } protected override void OnHide() { } protected override void OnClose() { } } }