using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:7f3729cb-5c02-4d2e-93e7-429eee23423f public partial class UIOperationList { public const string Name = "UIOperationList"; [SerializeField] public RectTransform StepContent; [SerializeField] public RectTransform Step; [SerializeField] public UnityEngine.UI.Button SubStep; private UIOperationListData mPrivateData = null; protected override void ClearUIComponents() { StepContent = null; Step = null; SubStep = null; mData = null; } public UIOperationListData Data { get { return mData; } } UIOperationListData mData { get { return mPrivateData ?? (mPrivateData = new UIOperationListData()); } set { mUIData = value; mPrivateData = value; } } } }