using System.Collections; using System.Collections.Generic; using UnityEngine; public struct OnVolumeChangedEvent { } /// /// 模块退出消息 /// public struct OnModuleQuit { int moduleIndex; } /// /// 模块开始 /// public struct OnModuleStart { int moduleIndex; } public struct OnLoadingShow { } public struct OnLoadingHide { } public struct OnPoint3DQuestionDestroy { } public struct OnBody3DStart { } public struct OnBody3DDragChanged { } public struct OnBody3DGroupTypeChanged { public bool isGroup; } public struct OnBody3DSelected { public bool isOn; public GameObject obj; } public struct OnHideAll { public bool isHide; }