using QFramework.Example; using System; using System.Collections.Generic; using UnityEngine; namespace QFramework { internal class ImageTipAction : IAction { public System.Action OnFinished { get; set; } private ImageTipAction() { } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new ImageTipAction(), null, 10); Dictionary datas; public static ImageTipAction Allocate(Dictionary datas, System.Action OnFinished = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.OnFinished = OnFinished; retNode.datas = datas; return retNode; } public ulong ActionID { get; set; } public ActionStatus Status { get; set; } public void OnStart() { UIImageTipData data = new UIImageTipData(); data.imgPath = datas.ContainsKey("path") ? datas["path"] : string.Empty; if (datas.ContainsKey("size")) { data.size = Utility.GetVector2FromStrArray(datas["size"]); } if (datas.ContainsKey("isDrag")) { bool.TryParse(datas["isDrag"], out data.isDrag); } if (datas.ContainsKey("position")) { data.position = Utility.GetVector2FromStrArray(datas["position"]); } UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => { this.Finish(); }); } public void OnExecute(float dt) { } public void OnFinish() { } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } public bool Paused { get; set; } public void Deinit() { if (!Deinited) { OnFinished = null; Deinited = true; mPool.Recycle(this); } } public bool Deinited { get; set; } } }