using QFramework; using System.Collections; using System.Collections.Generic; using UnityEngine; public class APPSetting { public PlayerPrefsFloatProperty MouseMoveSpeed { get; set; } public static string MOUSE_MOVE_SPEED = "MOUSE_MOVE_SPEED"; public APPSetting() { MouseMoveSpeed = new PlayerPrefsFloatProperty(MOUSE_MOVE_SPEED, 0.05f); } }