using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:1da863ea-e248-4bf7-a751-ddc8dd413abf public partial class UIModeSelect { public const string Name = "UIModeSelect"; [SerializeField] public UnityEngine.UI.Button TechBtn; [SerializeField] public UnityEngine.UI.Button ExamBtn; private UIModeSelectData mPrivateData = null; protected override void ClearUIComponents() { TechBtn = null; ExamBtn = null; mData = null; } public UIModeSelectData Data { get { return mData; } } UIModeSelectData mData { get { return mPrivateData ?? (mPrivateData = new UIModeSelectData()); } set { mUIData = value; mPrivateData = value; } } } }