using QFramework.Example; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace QFramework { public class TimeOutAction : IAction { public ulong ActionID { get; set; } public bool Deinited { get; set; } public bool Paused { get; set; } public ActionStatus Status { get; set; } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new TimeOutAction(), null, 10); string text = string.Empty; Dictionary datas; public static TimeOutAction Allocate( Dictionary datas, System.Action onDelayFinish = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.datas = datas; return retNode; } public void Deinit() { if (!Deinited) { Deinited = true; mPool.Recycle(this); } } public void OnExecute(float dt) { } public void OnFinish() { } public void OnStart() { UITimeOutData data = new UITimeOutData(); data.totalTimeStr = datas.ContainsKey("TimeStr") ? datas["TimeStr"] : string.Empty; data.varName = datas.ContainsKey("var") ? datas["var"] : string.Empty; data.varValue = datas.ContainsKey("varValue") ? datas["varValue"] : string.Empty; UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish()); } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } } }