using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:b1c63efb-a7a0-4270-8cd9-08f25e4d69b5 public partial class UIInstruction { public const string Name = "UIInstruction"; [SerializeField] public UnityEngine.UI.Toggle Training; [SerializeField] public UnityEngine.UI.Toggle Operation; [SerializeField] public RectTransform TrainContent; [SerializeField] public UnityEngine.UI.Image OperationContent; [SerializeField] public UnityEngine.UI.Button ConfirmBtn; private UIInstructionData mPrivateData = null; protected override void ClearUIComponents() { Training = null; Operation = null; TrainContent = null; OperationContent = null; ConfirmBtn = null; mData = null; } public UIInstructionData Data { get { return mData; } } UIInstructionData mData { get { return mPrivateData ?? (mPrivateData = new UIInstructionData()); } set { mUIData = value; mPrivateData = value; } } } }