using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Extension { public static void RemoveAllChildren(this Transform content) { for (int i = content.childCount - 1; i >= 0; i--) { GameObject.Destroy(content.GetChild(i).gameObject); } } public static void RemoveAllChildrenImmediate(this Transform content) { for (int i = content.childCount - 1; i >= 0; i--) { GameObject.DestroyImmediate(content.GetChild(i).gameObject); } } }