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3ee8531039
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||||
serializedVersion: 4
|
||||
m_Mass: 1
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ImplicitCom: 1
|
||||
m_ImplicitTensor: 1
|
||||
m_UseGravity: 0
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!136 &547432238
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -181,7 +210,7 @@ CapsuleCollider:
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 1.0228593
|
||||
m_Height: 2.045719
|
||||
@ -278,7 +307,7 @@ Camera:
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.01
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
@ -306,13 +335,13 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 547432235}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.77, y: 1.978, z: 0}
|
||||
m_LocalRotation: {x: 0.059811153, y: 0.9234663, z: -0.16098467, w: 0.34309843}
|
||||
m_LocalPosition: {x: -4.2800546, y: 3.0786743, z: 3.6917665}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_LocalEulerAnglesHint: {x: 19.976, y: 11.67, z: 0}
|
||||
--- !u!114 &547432244
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -326,6 +355,32 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
animSpeed: 1
|
||||
--- !u!143 &547432245
|
||||
CharacterController:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 547432235}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Height: 0.13
|
||||
m_Radius: 0.03
|
||||
m_SlopeLimit: 10
|
||||
m_StepOffset: 0.1
|
||||
m_SkinWidth: 0.0001
|
||||
m_MinMoveDistance: 0.001
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &555070715
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -60,7 +60,22 @@ namespace QFramework
|
||||
int.TryParse(index, out matIndex);
|
||||
if (string.IsNullOrEmpty(matName) == false)
|
||||
{
|
||||
mesh.materials[matIndex] = Resources.Load<Material>("Mat/" + matName);
|
||||
//mesh.materials[matIndex].CopyMatchingPropertiesFromMaterial();
|
||||
var mat = Resources.Load<Material>("Mat/" + matName);
|
||||
var mats = new Material[mesh.materials.Length];
|
||||
for (int i = 0; i < mesh.materials.Length; i++)
|
||||
{
|
||||
if (i == matIndex)
|
||||
{
|
||||
mats[i] = mat;
|
||||
}
|
||||
else
|
||||
{
|
||||
mats[i] = mesh.materials[i];
|
||||
}
|
||||
}
|
||||
|
||||
mesh.materials = mats;
|
||||
}
|
||||
if (mainTexture != null)
|
||||
{
|
||||
|
||||
@ -22,6 +22,7 @@ public class TimeLineAction : IAction
|
||||
string frame;
|
||||
string endFrame;
|
||||
float curEndFrame = -1;
|
||||
string speed = "1";
|
||||
GameObject obj = null;
|
||||
PlayableDirector play = null;
|
||||
float fps = 24;
|
||||
@ -38,6 +39,7 @@ public class TimeLineAction : IAction
|
||||
retNode.isWait = datas.ContainsKey("isWait") ? datas["isWait"] : "true";
|
||||
retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : string.Empty;
|
||||
retNode.endFrame = datas.ContainsKey("endFrame") ? datas["endFrame"] : string.Empty;
|
||||
retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : string.Empty;
|
||||
retNode.curEndFrame = -1;
|
||||
retNode.play = null;
|
||||
return retNode;
|
||||
@ -62,6 +64,7 @@ public class TimeLineAction : IAction
|
||||
{
|
||||
play.Stop();
|
||||
play.time = curEndFrame / 24;
|
||||
play.Evaluate();
|
||||
}
|
||||
if (play.state != PlayState.Playing)
|
||||
{
|
||||
@ -102,12 +105,36 @@ public class TimeLineAction : IAction
|
||||
float.TryParse(frame, out curFrame);
|
||||
}
|
||||
play.time = curFrame / fps;
|
||||
play.Play();
|
||||
float curSpeed = 1;
|
||||
if (float.TryParse(speed, out curSpeed) == false)
|
||||
{
|
||||
curSpeed = 1;
|
||||
}
|
||||
|
||||
|
||||
if (string.IsNullOrEmpty(endFrame) == false)
|
||||
{
|
||||
float.TryParse(endFrame, out curEndFrame);
|
||||
}
|
||||
|
||||
if (!play.playableGraph.IsValid())
|
||||
{
|
||||
play.RebuildGraph();
|
||||
}
|
||||
if (curFrame == curEndFrame)
|
||||
{
|
||||
play.time = curEndFrame / 24;
|
||||
play.Evaluate();
|
||||
Finished();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
play.playableGraph.GetRootPlayable(0).SetSpeed(curSpeed);
|
||||
play.Play();
|
||||
}
|
||||
|
||||
|
||||
bool iswait = true;
|
||||
bool.TryParse(isWait, out iswait);
|
||||
if (iswait == false)
|
||||
|
||||
@ -83,6 +83,10 @@ public class ScoreController : MonoSingleton<ScoreController>
|
||||
scoreDict[key].value = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("没有找到 评分点:" + key);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -22,11 +22,16 @@ public class FreeCameraController : MonoBehaviour
|
||||
private float yRotation = 0.0f;
|
||||
public bool isMov = true;
|
||||
public bool isRot = true;
|
||||
|
||||
CharacterController ctrlor;
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
DontDestroyOnLoad(this);
|
||||
|
||||
// Cm = GameObject.Find("Mcam");
|
||||
ctrlor = GetComponent<CharacterController>();
|
||||
|
||||
|
||||
|
||||
Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
|
||||
}
|
||||
@ -53,15 +58,55 @@ public class FreeCameraController : MonoBehaviour
|
||||
{
|
||||
if (isMov)
|
||||
{
|
||||
// 相机移动
|
||||
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
|
||||
float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
|
||||
//// 相机移动
|
||||
//float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
|
||||
//float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
|
||||
|
||||
Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
||||
|
||||
transform.position += move;
|
||||
//添加相机QE上下移动功能
|
||||
transform.position+= GetInputTranslationDirection()*0.004f;
|
||||
//Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
||||
|
||||
//transform.position += move;
|
||||
|
||||
|
||||
//W键前进
|
||||
if (Input.GetKey(KeyCode.W))
|
||||
{
|
||||
Vector3 forward = transform.TransformDirection(Vector3.forward);
|
||||
ctrlor.Move(forward * moveSpeed * Time.deltaTime);
|
||||
|
||||
}
|
||||
//S键后退
|
||||
if (Input.GetKey(KeyCode.S))
|
||||
{
|
||||
Vector3 back = transform.TransformDirection(Vector3.back);
|
||||
ctrlor.Move(back * moveSpeed * Time.deltaTime);
|
||||
|
||||
}
|
||||
//A键移动
|
||||
if (Input.GetKey(KeyCode.A))
|
||||
{
|
||||
Vector3 left = transform.TransformDirection(Vector3.left);
|
||||
ctrlor.Move(left * moveSpeed * Time.deltaTime);
|
||||
}
|
||||
//D键后退
|
||||
if (Input.GetKey(KeyCode.D) && gameObject.transform.position.y > 0)
|
||||
{
|
||||
Vector3 right = transform.TransformDirection(Vector3.right);
|
||||
ctrlor.Move(right * moveSpeed * Time.deltaTime);
|
||||
}
|
||||
//E键升高
|
||||
if (Input.GetKey(KeyCode.Q))
|
||||
{
|
||||
Vector3 upward = transform.TransformDirection(Vector3.up);
|
||||
ctrlor.Move(upward * moveSpeed * Time.deltaTime);
|
||||
}
|
||||
//E键升高
|
||||
if (Input.GetKey(KeyCode.E))
|
||||
{
|
||||
Vector3 down = transform.TransformDirection(Vector3.down);
|
||||
ctrlor.Move(down * moveSpeed * Time.deltaTime);
|
||||
}
|
||||
////添加相机QE上下移动功能
|
||||
//transform.position+= GetInputTranslationDirection()*0.01f;
|
||||
|
||||
}
|
||||
if (isRot)
|
||||
|
||||
@ -39,12 +39,12 @@ public class TimeScaleController : MonoBehaviour
|
||||
}
|
||||
if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Q))
|
||||
if (Input.GetKeyDown(KeyCode.C))
|
||||
{
|
||||
string str = string.Empty;
|
||||
str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
|
||||
#if UNITY_WEBGL
|
||||
Debug.Log("Ctrl + Q 被按下!");
|
||||
Debug.Log("Ctrl + Q 被按下!"+str);
|
||||
CopyToClipboard(str);
|
||||
#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
||||
// ʾÀýÊý¾Ý
|
||||
@ -53,18 +53,14 @@ public class TimeScaleController : MonoBehaviour
|
||||
#endif
|
||||
}
|
||||
#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
if (Input.GetKeyDown(KeyCode.V))
|
||||
{
|
||||
string tmp = GUIUtility.systemCopyBuffer;
|
||||
Debug.LogError("当前剪贴板:" + tmp);
|
||||
Debug.Log("当前剪贴板:" + tmp);
|
||||
tmp = tmp.Replace("(", "");
|
||||
Debug.LogError(tmp);
|
||||
tmp = tmp.Replace(")", "");
|
||||
Debug.LogError(tmp);
|
||||
var datas = tmp.Split('|');
|
||||
|
||||
Debug.LogError(datas[0]);
|
||||
Debug.LogError(datas[1]);
|
||||
gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
|
||||
gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
|
||||
}
|
||||
|
||||
8
Assets/Scripts/Tools.meta
Normal file
8
Assets/Scripts/Tools.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bb2448096f447040ac74cd700f14893
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
48
Assets/Scripts/Tools/AsposeHelper.cs
Normal file
48
Assets/Scripts/Tools/AsposeHelper.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using Aspose.Words;
|
||||
using Aspose.Words.Replacing;
|
||||
using QFramework;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using System.Windows.Forms;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
|
||||
public class AsposeHelper : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public static void Writer(string json, Action<DialogResult> callback = null)
|
||||
{
|
||||
// 加载Word文档
|
||||
Document doc = new Document(Global.reportDemoPath);
|
||||
|
||||
JObject jObject = JObject.Parse(json);
|
||||
|
||||
foreach (JProperty property in jObject.Properties())
|
||||
{
|
||||
string key = property.Name;
|
||||
string value = property.Value.ToString();
|
||||
doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
|
||||
}
|
||||
// 替换文本
|
||||
SaveWithDialog(doc, callback);
|
||||
//Debug.Log("文档处理完成,新文档已保存到: " + outputFilePath);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private static void SaveWithDialog(Document doc, Action<DialogResult> callback)
|
||||
{
|
||||
SaveFileDialog dialog = new SaveFileDialog();
|
||||
dialog.Filter = "Word文档|*.docx";
|
||||
var result = dialog.ShowDialog();
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
doc.Save(dialog.FileName);
|
||||
}
|
||||
callback?.Invoke(result);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11
Assets/Scripts/Tools/AsposeHelper.cs.meta
Normal file
11
Assets/Scripts/Tools/AsposeHelper.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f42727d4b91acc4e938a10542fba938
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -3,7 +3,6 @@ using UnityEngine.UI;
|
||||
using XMLTool;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEditor.Hardware;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace QFramework.Example
|
||||
|
||||
@ -21,6 +21,7 @@ namespace QFramework.Example
|
||||
}
|
||||
public partial class UICameraSwitch : UIPanel
|
||||
{
|
||||
bool firstFreeMove = true;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
@ -114,6 +115,14 @@ namespace QFramework.Example
|
||||
{
|
||||
Near.isOn = false;
|
||||
Far.isOn = false;
|
||||
if (firstFreeMove)
|
||||
{
|
||||
UITipWindowData data = new UITipWindowData();
|
||||
data.txt = "已切换至自由移动视角,点右下角按钮可回到预制视角。";
|
||||
data.btns.Add(new UITipWindowData.ItemData() { txt = "确定" });
|
||||
UIKit.OpenPanelAsync<UITipWindow>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
|
||||
firstFreeMove = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
5
Assets/Scripts/UI/UIInstruction.Designer.cs
generated
5
Assets/Scripts/UI/UIInstruction.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:031f03df-56cd-4f22-b0e4-b4cc8ddb2f1a
|
||||
// Generate Id:f74eb422-cd3e-482e-ab12-950f7715d7bc
|
||||
public partial class UIInstruction
|
||||
{
|
||||
public const string Name = "UIInstruction";
|
||||
@ -22,6 +22,8 @@ namespace QFramework.Example
|
||||
public UnityEngine.UI.Image OperationContent;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button ConfirmBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle NoToggle;
|
||||
|
||||
private UIInstructionData mPrivateData = null;
|
||||
|
||||
@ -33,6 +35,7 @@ namespace QFramework.Example
|
||||
ContentText = null;
|
||||
OperationContent = null;
|
||||
ConfirmBtn = null;
|
||||
NoToggle = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
@ -8,9 +8,12 @@ namespace QFramework.Example
|
||||
{
|
||||
public class UIInstructionData : UIPanelData
|
||||
{
|
||||
public bool isRightTop = false;
|
||||
}
|
||||
public partial class UIInstruction : UIPanel
|
||||
{
|
||||
bool isNo = false;
|
||||
bool isOperation = false;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
@ -42,12 +45,28 @@ namespace QFramework.Example
|
||||
}
|
||||
OperationContent.gameObject.SetActive(isOn);
|
||||
});
|
||||
ConfirmBtn.onClick.AddListener(() => Hide());
|
||||
ConfirmBtn.onClick.AddListener(() =>
|
||||
{
|
||||
if (isOperation == false)
|
||||
{
|
||||
Operation.isOn = true;
|
||||
isOperation = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Hide();
|
||||
isNo = NoToggle.isOn;
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIInstructionData ?? new UIInstructionData();
|
||||
|
||||
if (string.IsNullOrEmpty(Global.Instance.curModule.Descript))
|
||||
{
|
||||
|
||||
@ -57,14 +76,23 @@ namespace QFramework.Example
|
||||
{
|
||||
ContentText.text = Global.Instance.curModule.Descript;
|
||||
}
|
||||
|
||||
NoToggle.gameObject.SetActive(mData != null && mData.isRightTop == false);
|
||||
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
if (isNo == true && mData != null && mData.isRightTop == false)
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
mData = null;
|
||||
StringEventSystem.Global.Send(this.GetType().Name + "Hide");
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
|
||||
@ -81,14 +81,7 @@ namespace QFramework.Example
|
||||
private void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnLoadFinished;
|
||||
if (Global.Instance.curModule.FSM.Count > 0)
|
||||
{
|
||||
var machin = StateMachineController.Instance;
|
||||
}
|
||||
if (Global.Instance.curModule.Operations != null && Global.Instance.curModule.Operations.Count > 0)
|
||||
{
|
||||
var op = OperationController.Instance;
|
||||
}
|
||||
|
||||
if (Global.Instance.curModule.Devices != null && Global.Instance.curModule.Devices.Count > 0)
|
||||
{
|
||||
var dev = DeviceController.Instance;
|
||||
@ -101,6 +94,14 @@ namespace QFramework.Example
|
||||
{
|
||||
ScoreController.Instance.Init();
|
||||
}
|
||||
if (Global.Instance.curModule.Operations != null && Global.Instance.curModule.Operations.Count > 0)
|
||||
{
|
||||
var op = OperationController.Instance;
|
||||
}
|
||||
if (Global.Instance.curModule.FSM.Count > 0)
|
||||
{
|
||||
var machin = StateMachineController.Instance;
|
||||
}
|
||||
UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() =>
|
||||
{
|
||||
|
||||
|
||||
@ -33,7 +33,9 @@ namespace QFramework.Example
|
||||
}
|
||||
public void OnDesClick()
|
||||
{
|
||||
UIKit.OpenPanelAsync<UIInstruction>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
|
||||
UIInstructionData data = new UIInstructionData();
|
||||
data.isRightTop = true;
|
||||
UIKit.OpenPanelAsync<UIInstruction>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
|
||||
}
|
||||
public void OnSetClick()
|
||||
{
|
||||
|
||||
@ -17,32 +17,48 @@ namespace QFramework.Example
|
||||
{
|
||||
if (string.IsNullOrEmpty(InputName.text) || string.IsNullOrEmpty(InputId.text))
|
||||
{
|
||||
Debug.LogError("姓名或者学号为空");
|
||||
UITipWindowData data = new UITipWindowData();
|
||||
data.txt = "ÐÕÃû»òÕßѧºÅΪ¿Õ";
|
||||
data.btns.Add(new UITipWindowData.ItemData() { txt = "È·¶¨" });
|
||||
UIKit.OpenPanelAsync<UITipWindow>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().Start(this);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if UNITY_WEBGL
|
||||
ResLoader loader = ResLoader.Allocate();
|
||||
loader.Add2Load(Global.reportDemoPath.ToLocalBytesResName(), (success, res) =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
byte[] bytes = res.As<LocalBytesRes>().bytes;
|
||||
var data = new LabReprotData();
|
||||
data.realname = InputName.text;
|
||||
data.biaobencaiji_1_buzhou_1 = "[1111]";
|
||||
string json = JsonConvert.SerializeObject(data);
|
||||
#if UNITY_WEBGL
|
||||
WebGLDownLoadFile.Instance.DownloadDocx(bytes, json);
|
||||
#endif
|
||||
WebGLDownLoadFile.Instance.DownloadDocx(bytes, GetScoreDataJson());
|
||||
|
||||
}
|
||||
});
|
||||
loader.LoadAsync();
|
||||
#elif UNITY_STANDALONE_WIN
|
||||
DownLoad.interactable = false;
|
||||
AsposeHelper.Writer(GetScoreDataJson(), result =>
|
||||
{
|
||||
DownLoad.interactable = true;
|
||||
});
|
||||
#endif
|
||||
|
||||
|
||||
});
|
||||
Confirm.onClick.AddListener(Hide);
|
||||
}
|
||||
|
||||
public string GetScoreDataJson()
|
||||
{
|
||||
var data = new LabReprotData();
|
||||
data.realname = InputName.text;
|
||||
data.biaobencaiji_1_buzhou_1 = "[1111]";
|
||||
string json = JsonConvert.SerializeObject(data);
|
||||
return json;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
|
||||
@ -42,6 +42,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIToolsData ?? new UIToolsData();
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||
if (mData.totalScore > 0)
|
||||
{
|
||||
|
||||
@ -265,7 +265,7 @@ namespace XMLTool
|
||||
// 解析模块名称
|
||||
module.type = moduleElement.Element("Type")?.Value;
|
||||
module.ModuleName = moduleElement.Element("Name")?.Value;
|
||||
module.Descript = moduleElement.Element("Descript")?.Value;
|
||||
module.Descript = moduleElement.Element("Descript")?.Value.Trim();
|
||||
module.Scene = moduleElement.Element("Scene")?.Value;
|
||||
|
||||
// 解析设备
|
||||
@ -1230,6 +1230,11 @@ namespace XMLTool
|
||||
{
|
||||
act.args.Add("endFrame", endFrame.Value);
|
||||
}
|
||||
XAttribute speed = action.Attribute("speed");
|
||||
if (speed != null)
|
||||
{
|
||||
act.args.Add("speed", speed.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
<Action type="Sequence">
|
||||
<Action type="UIShow" value="UIOperationList"></Action>
|
||||
<Action type="NextOperation"></Action>
|
||||
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
|
||||
<!--<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
@ -31,12 +31,245 @@
|
||||
珠宝工作台,又称功夫台,是针对珠宝首饰加工设计的操作台,具备承载工具,回收金属粉末等功能,多采用不锈钢、实木或高密度板等材质,全木材质抗击打、稳固性高。桌面有个凹圆,中间有个台塞。下方有接金属屑的抽屉。此外还配有台灯照明、测量、切割、锉修、抛光、焊接工具等。
|
||||
</Descript>
|
||||
|
||||
<!--工具表-->
|
||||
|
||||
<Device>
|
||||
<Name>台塞</Name>
|
||||
<HighLight color="0,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_TaiSai</Path>
|
||||
<Tip>台塞</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>金粉回收抽屉</Name>
|
||||
<HighLight color="0,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ChouTi</Path>
|
||||
<Tip>金粉回收抽屉</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>焊瓦1</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_HanWa1</Path>
|
||||
<Tip>焊瓦</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
<Device>
|
||||
<Name>焊瓦2</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_HanWa2</Path>
|
||||
<Tip>焊瓦</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>氧气焊接机</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ZhiYangJi/Group-18589134-2-386</Path>
|
||||
<Tip>氧气焊接机</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>小火枪</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_XiaoHuoQiang_放置</Path>
|
||||
<Tip>小火枪</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>玛瑙刀</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_MaNaoDao</Path>
|
||||
<Tip>玛瑙刀</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>锉刀</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_CuoDaoLengXing</Path>
|
||||
<Tip>锉刀</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>台灯</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_TaiDeng</Path>
|
||||
<Tip>台灯</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>锯弓</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_JuGong</Path>
|
||||
<Tip>锯弓</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>砂纸卷</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ShaZhiJuan001</Path>
|
||||
<Tip>砂纸卷</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>水盅</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ShuiZhong</Path>
|
||||
<Tip>水盅</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>煮明矾水杯</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_MingFanShuiBei</Path>
|
||||
<Tip>煮明矾水杯</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>剪刀</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_DaTouJian</Path>
|
||||
<Tip>剪刀</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>珠宝钳</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ZhuBaoQian</Path>
|
||||
<Tip>珠宝钳</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>铅笔</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_QianBi</Path>
|
||||
<Tip>铅笔</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>钛针</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_TaiZhen</Path>
|
||||
<Tip>钛针</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>手术刀</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ShouShuDao</Path>
|
||||
<Tip>手术刀</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>方铁</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_FangTie</Path>
|
||||
<Tip>方铁</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>机针</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_JiZhen</Path>
|
||||
<Tip>机针</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>胶水</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_JiaoShui</Path>
|
||||
<Tip>胶水</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>砂纸条</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ShaZhiTiao</Path>
|
||||
<Tip>砂纸条</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>直尺</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ZhiChi001</Path>
|
||||
<Tip>直尺</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>游标卡尺</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_YouBiaoKaChi001</Path>
|
||||
<Tip>游标卡尺</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>胶锤</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_ZhuBaoGongZuoTai/SM_XiaoJiaoChui001</Path>
|
||||
<Tip>胶锤</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<!--随便配置的分数模块-->
|
||||
<Score>
|
||||
|
||||
<Item step="1111" name="1111" sum="2" bind=""/>
|
||||
|
||||
</Score>
|
||||
<!--随便配置的分数模块-->
|
||||
|
||||
|
||||
<Operation moduleType="Study" freeStep="true">
|
||||
|
||||
|
||||
@ -67,7 +300,7 @@
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -99,7 +332,7 @@
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -130,7 +363,7 @@
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -144,20 +377,20 @@
|
||||
|
||||
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="-0.253141075,1.68711114,-0.717243612" time="0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="16.7066231,179.132492,0" time="0"></Action>
|
||||
<Action type="Move" value="FlyCamera" to="0.3802877,1.035497,-0.8634782" time="0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="17.1349,194.3625,0" time="0"></Action>
|
||||
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/SM_ZhiYangJi/Group-18589134-2-386" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
|
||||
<Action type="Delay" value="2"></Action>
|
||||
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/SM_ZhiYangJi/Group-18589134-2-386" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍焊瓦" value="氧气焊接机搭配可燃性气体,如煤气、丁烷、丙烷,进行金属工件的焊接,火苗集中,可搭配不同的枪头使用,配备防回火回阻器,安全系数高,出火均匀。" btns="确定"/>
|
||||
<Action type="TextTip" title="氧气焊接机" value="氧气焊接机搭配可燃性气体,如煤气、丁烷、丙烷,进行金属工件的焊接,火苗集中,可搭配不同的枪头使用,配备防回火回阻器,安全系数高,出火均匀。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -178,12 +411,12 @@
|
||||
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -206,12 +439,12 @@
|
||||
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="玛瑙刀" value="玛瑙刀是一种主要用于金银首饰抛光和修复的工具,利用足金、足银等金属良好的延展性,当玛瑙刀的刀身以适当的压力和角度在金银首饰表面移动时,会对金属表面的微小凸起和划痕进行挤压和抚平,使金属表面的原子重新排列,填补划痕和凹坑,从而达到抛光和修复的效果,让金银首饰表面变得更加光滑、平整,呈现出镜面般的光泽。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -233,12 +466,12 @@
|
||||
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="锉刀" value="锉刀是一种用于对金属、木料、皮革等工件表层做切削加工、微量加工的钳工工具,首饰所有造型的各个表面可以归纳为内平面、外平面、内弧面、外弧面、内直角、外直角、内弧角、外弧角。针对不同的表面形状,选用不同的锉进行打磨。锉的使用方法有平锉法、滑锉法、旋锉法。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -259,12 +492,12 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="台灯" value="台灯是放在珠宝工作台上,带有底座的电灯,主要起照明作用,可调整灯杆高度、光照方向和亮度。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -284,12 +517,12 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="锯弓" value="锯弓是用来安装和张紧锯条的工具,锯弓为锯条提供了稳定的支撑,使锯条在切割过程中能够保持正确的位置和角度,同时,使用者通过握住锯弓来施加推力和拉力,使锯条能够有效地切割材料。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -308,12 +541,12 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="砂纸卷" value="砂纸卷是一种用于打磨、抛光等工艺的工具,通常由砂纸和棒体组成。砂纸是核心部分,提供磨削作用,棒体一般为木质、塑料或金属材质,起到支撑和握持的作用,使砂纸在打磨过程中保持稳定。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -333,12 +566,12 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="水盅" value="水盅通常用于盛装清水。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -358,12 +591,12 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="煮明矾水杯" value="煮明矾水杯通常是指用来煮明矾或盛装明矾水的杯子,能让使用者清晰观察到明矾在水中的溶解和反应情况,且易于清洗,可避免杂质残留。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
<!--<Action type="NextOperation"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Start>
|
||||
@ -384,7 +617,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="剪刀" value="剪刀用于剪断绑丝、焊料、金属丝甚至更小的金属片等物品。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -410,7 +643,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="珠宝钳" value="珠宝钳是珠宝制作、维修和保养过程中不可或缺的工具,用于夹持、弯曲和扭转细小的金属丝、珠宝配件等。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -436,7 +669,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="铅笔" value="铅笔是一种用于书写、绘画等的工具。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -461,7 +694,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="钛针" value="钛针可用于在焊接的过程中,粘取焊药,放到需要焊接的位置。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -486,7 +719,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="手术刀" value="手术刀可用于裁剪图纸,砂纸条,削铅笔。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -512,7 +745,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="方铁" value="方铁是用于工件整平处理和找平,同时也能用于寻找90度直角的作用。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -537,7 +770,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="机针" value="机针是首饰制作中非常重要的工具,主要用于首饰的执模,镶嵌甚至抛光等环节。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -562,7 +795,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="胶水" value="胶水是一种能够将两种或多种材料连接在一起的物质,通过表面附着和内聚作用,使物体之间形成牢固的结合。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -587,7 +820,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="砂纸条" value="砂纸条是一种将砂纸裁剪成条状的打磨工具,在珠宝制作过程中,砂纸条可用于打磨宝石、金属饰品等,能够去除表面的瑕疵、划痕,使其呈现出理想的光泽和质感,还可以用于对珠宝镶嵌部位进行精细打磨,确保镶嵌的牢固性和美观性。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -611,7 +844,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="直尺" value="直尺是一种具有精确直线棱边的尺形量规,用于测量长度。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -635,7 +868,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="游标卡尺" value="游标卡尺是一种测量长度、内外径、深度的量具,分为主尺、游标、量爪、深度尺、紧定螺钉五大结构。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
@ -660,7 +893,7 @@
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
|
||||
|
||||
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
|
||||
<Action type="TextTip" title="胶锤" value="胶锤是一种头部由橡胶或类似橡胶材料制成的锤子,具有良好的弹性和柔韧性,能够在敲击时有效缓冲力量,避免对珠宝首饰造成硬伤、划痕或变形,保护珠宝的表面质量和完整性。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
|
||||
|
||||
@ -35,4 +35,7 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/ExameScene/YuDiaoDeZhiZuo.unity
|
||||
guid: a154830b012c06d4784f90998117663c
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/ExameScene/ZhuBaoGongZuoTaiDeRenZhi.unity
|
||||
guid: 0de01103e493608409375ebb5b9132f1
|
||||
m_configObjects: {}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user