Compare commits

...

21 Commits

Author SHA1 Message Date
3ee8531039 合并 2025-03-05 14:26:37 +08:00
b20bd93820 暂时提交 2025-03-05 14:26:16 +08:00
shenjianxing
66ce882ebb 修改timeline 逻辑 2025-03-05 09:10:07 +08:00
shenjianxing
5b39ed7377 更新相机设置 2025-03-04 11:54:15 +08:00
shenjianxing
c3058aa6a8 增加姓名和学号不能为空的提示 2025-03-01 12:52:39 +08:00
shenjianxing
3bc97db54d 优化pc实验报告下载 2025-02-28 19:22:44 +08:00
shenjianxing
3efaf5977d UI隐藏发出通知 2025-02-28 18:41:05 +08:00
shenjianxing
32d905a8ea 修改UI逻辑 2025-02-28 18:28:19 +08:00
shenjianxing
34fffe6daa 修改功能 2025-02-28 17:30:07 +08:00
shenjianxing
f571fd5279 修改bug 2025-02-28 14:58:52 +08:00
shenjianxing
2d17f012fe 增加缺少的dll 2025-02-27 20:01:03 +08:00
shenjianxing
afc63ea87c 新增PC端实验报告导出功能 2025-02-27 19:15:03 +08:00
shenjianxing
ad1dd6f480 修改UI字体 2025-02-27 18:45:26 +08:00
shenjianxing
7c0fcffcc1 弹窗增加下次不在弹出提示 2025-02-27 18:35:44 +08:00
shenjianxing
0da2c9ea70 扩展timeline 倍速参数 2025-02-27 15:51:55 +08:00
shenjianxing
09435dd391 新增timeline 速度参数 2025-02-27 15:46:27 +08:00
shenjianxing
d8b62e6ac2 修改材质更换逻辑 2025-02-27 14:30:46 +08:00
shenjianxing
e62fe5a842 修改注册事件的前后逻辑 2025-02-26 17:17:58 +08:00
shenjianxing
37349dc4a1 删除多余引用 2025-02-26 16:36:46 +08:00
shenjianxing
8af3a68042 回退代码 2025-02-26 14:25:21 +08:00
shenjianxing
bbf6fd7246 点击忽略Ignore层 2025-02-26 14:07:34 +08:00
47 changed files with 3219 additions and 285 deletions

File diff suppressed because one or more lines are too long

View File

@ -12,11 +12,11 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _NORMALMAP
- _SPECULAR_SETUP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
@ -30,7 +30,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 11a3df55d7b7872499467653f55443ca, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
@ -87,10 +87,11 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 0.3
- _BlendOp: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cull: 0
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
@ -106,14 +107,15 @@ Material:
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.14142135
- _SampleGI: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _WorkflowMode: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}

View File

@ -0,0 +1,135 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-3780599260835296105
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHATEST_ON
- _RECEIVE_SHADOWS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2450
stringTagMap:
RenderType: TransparentCutout
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 11a3df55d7b7872499467653f55443ca, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 11a3df55d7b7872499467653f55443ca, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 1
- _AlphaToMask: 1
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.72
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f567d4e5cf174e344bac647055a50df2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -179,6 +179,140 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &963341410792452669
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8306813097888173733}
- component: {fileID: 3837189004134352734}
- component: {fileID: 7614384700572048380}
m_Layer: 5
m_Name: Text (TMP)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8306813097888173733
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963341410792452669}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 248141855332757782}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 86.7, y: 0}
m_SizeDelta: {x: 125.9408, y: 26.6775}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3837189004134352734
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963341410792452669}
m_CullTransparentMesh: 1
--- !u!114 &7614384700572048380
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963341410792452669}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u4E0D\u5728\u5F39\u51FA"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
m_sharedMaterial: {fileID: -7878122246201655599, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &965987611090981841
GameObject:
m_ObjectHideFlags: 0
@ -471,6 +605,83 @@ MonoBehaviour:
ContentText: {fileID: 2630179459340483145}
OperationContent: {fileID: 3768800539522999701}
ConfirmBtn: {fileID: 783019177237190269}
NoToggle: {fileID: 348326873578363908}
--- !u!1 &2503928927472218135
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8122422719238859266}
- component: {fileID: 6943201433567018558}
- component: {fileID: 9120054127247695426}
m_Layer: 5
m_Name: Background
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8122422719238859266
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2503928927472218135}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7220735263378127805}
m_Father: {fileID: 248141855332757782}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 10, y: -10}
m_SizeDelta: {x: 15, y: 14}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6943201433567018558
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2503928927472218135}
m_CullTransparentMesh: 1
--- !u!114 &9120054127247695426
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2503928927472218135}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 9464ca413b2bcb04cb493e10e581608c, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &2550146359932684284
GameObject:
m_ObjectHideFlags: 0
@ -574,6 +785,81 @@ MonoBehaviour:
CustomComponentName:
CustomComment:
mComponentName: UnityEngine.UI.Toggle
--- !u!1 &2570030987872014484
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7220735263378127805}
- component: {fileID: 8195180130690482555}
- component: {fileID: 9078779131021137493}
m_Layer: 5
m_Name: Checkmark
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &7220735263378127805
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2570030987872014484}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8122422719238859266}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 11, y: 7}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8195180130690482555
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2570030987872014484}
m_CullTransparentMesh: 1
--- !u!114 &9078779131021137493
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2570030987872014484}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 602c10f94513ff948ae3265e93663fd0, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &3022383873887137971
GameObject:
m_ObjectHideFlags: 0
@ -874,6 +1160,140 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &3928332711450143475
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5035779744222043849}
- component: {fileID: 3606052736764112539}
- component: {fileID: 1180986773106598373}
m_Layer: 5
m_Name: Text (TMP)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5035779744222043849
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3928332711450143475}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2372316975154564413}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3606052736764112539
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3928332711450143475}
m_CullTransparentMesh: 1
--- !u!114 &1180986773106598373
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3928332711450143475}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u786E\u5B9A"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
m_sharedMaterial: {fileID: -7878122246201655599, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 16
m_fontSizeBase: 16
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &3987550854091427406
GameObject:
m_ObjectHideFlags: 0
@ -1088,7 +1508,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4372367197721826394}
- {fileID: 5035779744222043849}
m_Father: {fileID: 4839883224716733706}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
@ -1230,7 +1650,7 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &5331334700477330333
--- !u!1 &4335738970878834065
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -1238,77 +1658,101 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4372367197721826394}
- component: {fileID: 4841981992143538647}
- component: {fileID: 1789336353052483050}
- component: {fileID: 248141855332757782}
- component: {fileID: 348326873578363908}
- component: {fileID: 5533678330431192180}
m_Layer: 5
m_Name: 'Text '
m_Name: NoToggle
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4372367197721826394
--- !u!224 &248141855332757782
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5331334700477330333}
m_GameObject: {fileID: 4335738970878834065}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2372316975154564413}
m_Children:
- {fileID: 8122422719238859266}
- {fileID: 8306813097888173733}
m_Father: {fileID: 4839883224716733706}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 155, y: -152}
m_SizeDelta: {x: 160, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4841981992143538647
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5331334700477330333}
m_CullTransparentMesh: 1
--- !u!114 &1789336353052483050
--- !u!114 &348326873578363908
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5331334700477330333}
m_GameObject: {fileID: 4335738970878834065}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 9120054127247695426}
toggleTransition: 1
graphic: {fileID: 9078779131021137493}
m_Group: {fileID: 0}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 12800000, guid: 20ebdb412ee9aec4a9d3005965d9c962, type: 3}
m_FontSize: 16
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 1
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u786E\u5B9A"
m_IsOn: 0
--- !u!114 &5533678330431192180
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4335738970878834065}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d51f3a7c41ab0346b49ae50d456bece, type: 3}
m_Name:
m_EditorClassIdentifier:
MarkType: 0
CustomComponentName:
CustomComment:
mComponentName: UnityEngine.UI.Toggle
--- !u!1 &5793951295459804211
GameObject:
m_ObjectHideFlags: 0
@ -2073,6 +2517,7 @@ RectTransform:
- {fileID: 5869372504899619242}
- {fileID: 3938101680096514251}
- {fileID: 2372316975154564413}
- {fileID: 248141855332757782}
m_Father: {fileID: 293141910494228245}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}

View File

@ -652,8 +652,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Left: 20
m_Right: 20
m_Top: 20
m_Bottom: 0
m_ChildAlignment: 1

Binary file not shown.

After

Width:  |  Height:  |  Size: 303 B

View File

@ -0,0 +1,179 @@
fileFormatVersion: 2
guid: 9464ca413b2bcb04cb493e10e581608c
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 2
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Windows Store Apps
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 214 B

View File

@ -0,0 +1,179 @@
fileFormatVersion: 2
guid: 602c10f94513ff948ae3265e93663fd0
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 2
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Windows Store Apps
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,15 +2,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Security.Cryptography;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Rendering;
using UnityEngine.UI;
using static UnityEditor.Progress;
[RequireComponent(typeof(Camera))]
public class ScreenShotPainter : MonoBehaviour

Binary file not shown.

View File

@ -0,0 +1,33 @@
fileFormatVersion: 2
guid: ba16243601d48674bbd94478034635d0
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Plugins/I18N.CJK.dll Normal file

Binary file not shown.

View File

@ -0,0 +1,105 @@
fileFormatVersion: 2
guid: 011acf0a952213a4b97dec494970b89c
timeCreated: 1557824456
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
CPU: x86_64
DefaultValueInitialized: true
data:
first:
Facebook: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Facebook: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Linux
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: LinuxUniversal
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: OSXIntel
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: OSXIntel64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXUniversal
second:
enabled: 0
settings:
CPU: x86_64
data:
first:
Standalone: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,105 @@
fileFormatVersion: 2
guid: 7753f3b607b83164cbf74e2e36d090c9
timeCreated: 1557824457
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
CPU: x86_64
DefaultValueInitialized: true
data:
first:
Facebook: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Facebook: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Linux
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: LinuxUniversal
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: OSXIntel
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: OSXIntel64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXUniversal
second:
enabled: 0
settings:
CPU: x86_64
data:
first:
Standalone: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,105 @@
fileFormatVersion: 2
guid: 9c94780bdbcb48240b70f6c632e3fb73
timeCreated: 1557824458
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
CPU: x86_64
DefaultValueInitialized: true
data:
first:
Facebook: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Facebook: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Linux
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: LinuxUniversal
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: OSXIntel
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: OSXIntel64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXUniversal
second:
enabled: 0
settings:
CPU: x86_64
data:
first:
Standalone: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,105 @@
fileFormatVersion: 2
guid: 6c8687baf70c2e44899226fcf87bd57b
timeCreated: 1557824457
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
CPU: x86_64
DefaultValueInitialized: true
data:
first:
Facebook: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Facebook: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Linux
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: LinuxUniversal
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: OSXIntel
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: OSXIntel64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXUniversal
second:
enabled: 0
settings:
CPU: x86_64
data:
first:
Standalone: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,105 @@
fileFormatVersion: 2
guid: f97ed92fe8f098e40835de50638f9bfb
timeCreated: 1557824458
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
CPU: x86_64
DefaultValueInitialized: true
data:
first:
Facebook: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Facebook: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Linux
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: LinuxUniversal
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: OSXIntel
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: OSXIntel64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXUniversal
second:
enabled: 0
settings:
CPU: x86_64
data:
first:
Standalone: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Plugins/I18N.dll Normal file

Binary file not shown.

View File

@ -0,0 +1,105 @@
fileFormatVersion: 2
guid: 69712f7176d85a4428351b6b7cb03045
timeCreated: 1557824456
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
CPU: x86_64
DefaultValueInitialized: true
data:
first:
Facebook: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Facebook: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Linux
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: LinuxUniversal
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: OSXIntel
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: OSXIntel64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXUniversal
second:
enabled: 0
settings:
CPU: x86_64
data:
first:
Standalone: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,33 @@
fileFormatVersion: 2
guid: 82549cd4bc10d654d876aaf0f7f4b64d
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

View File

@ -137,8 +137,10 @@ GameObject:
- component: {fileID: 547432240}
- component: {fileID: 547432239}
- component: {fileID: 547432238}
- component: {fileID: 547432237}
- component: {fileID: 547432236}
- component: {fileID: 547432244}
- component: {fileID: 547432245}
m_Layer: 0
m_Name: FlyCamera
m_TagString: MainCamera
@ -164,6 +166,33 @@ MonoBehaviour:
enableCollision: 1
isMov: 1
isRot: 1
--- !u!54 &547432237
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 547432235}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!136 &547432238
CapsuleCollider:
m_ObjectHideFlags: 0
@ -181,7 +210,7 @@ CapsuleCollider:
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 1.0228593
m_Height: 2.045719
@ -278,7 +307,7 @@ Camera:
y: 0
width: 1
height: 1
near clip plane: 0.01
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
@ -306,13 +335,13 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 547432235}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.77, y: 1.978, z: 0}
m_LocalRotation: {x: 0.059811153, y: 0.9234663, z: -0.16098467, w: 0.34309843}
m_LocalPosition: {x: -4.2800546, y: 3.0786743, z: 3.6917665}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 19.976, y: 11.67, z: 0}
--- !u!114 &547432244
MonoBehaviour:
m_ObjectHideFlags: 0
@ -326,6 +355,32 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
animSpeed: 1
--- !u!143 &547432245
CharacterController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 547432235}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Height: 0.13
m_Radius: 0.03
m_SlopeLimit: 10
m_StepOffset: 0.1
m_SkinWidth: 0.0001
m_MinMoveDistance: 0.001
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &555070715
GameObject:
m_ObjectHideFlags: 0

View File

@ -60,7 +60,22 @@ namespace QFramework
int.TryParse(index, out matIndex);
if (string.IsNullOrEmpty(matName) == false)
{
mesh.materials[matIndex] = Resources.Load<Material>("Mat/" + matName);
//mesh.materials[matIndex].CopyMatchingPropertiesFromMaterial();
var mat = Resources.Load<Material>("Mat/" + matName);
var mats = new Material[mesh.materials.Length];
for (int i = 0; i < mesh.materials.Length; i++)
{
if (i == matIndex)
{
mats[i] = mat;
}
else
{
mats[i] = mesh.materials[i];
}
}
mesh.materials = mats;
}
if (mainTexture != null)
{

View File

@ -22,6 +22,7 @@ public class TimeLineAction : IAction
string frame;
string endFrame;
float curEndFrame = -1;
string speed = "1";
GameObject obj = null;
PlayableDirector play = null;
float fps = 24;
@ -38,6 +39,7 @@ public class TimeLineAction : IAction
retNode.isWait = datas.ContainsKey("isWait") ? datas["isWait"] : "true";
retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : string.Empty;
retNode.endFrame = datas.ContainsKey("endFrame") ? datas["endFrame"] : string.Empty;
retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : string.Empty;
retNode.curEndFrame = -1;
retNode.play = null;
return retNode;
@ -62,6 +64,7 @@ public class TimeLineAction : IAction
{
play.Stop();
play.time = curEndFrame / 24;
play.Evaluate();
}
if (play.state != PlayState.Playing)
{
@ -102,12 +105,36 @@ public class TimeLineAction : IAction
float.TryParse(frame, out curFrame);
}
play.time = curFrame / fps;
play.Play();
float curSpeed = 1;
if (float.TryParse(speed, out curSpeed) == false)
{
curSpeed = 1;
}
if (string.IsNullOrEmpty(endFrame) == false)
{
float.TryParse(endFrame, out curEndFrame);
}
if (!play.playableGraph.IsValid())
{
play.RebuildGraph();
}
if (curFrame == curEndFrame)
{
play.time = curEndFrame / 24;
play.Evaluate();
Finished();
}
else
{
play.playableGraph.GetRootPlayable(0).SetSpeed(curSpeed);
play.Play();
}
bool iswait = true;
bool.TryParse(isWait, out iswait);
if (iswait == false)

View File

@ -83,6 +83,10 @@ public class ScoreController : MonoSingleton<ScoreController>
scoreDict[key].value = 0;
}
}
else
{
Debug.LogError("没有找到 评分点:" + key);
}
}

View File

@ -22,11 +22,16 @@ public class FreeCameraController : MonoBehaviour
private float yRotation = 0.0f;
public bool isMov = true;
public bool isRot = true;
CharacterController ctrlor;
private void Awake()
{
instance = this;
DontDestroyOnLoad(this);
// Cm = GameObject.Find("Mcam");
ctrlor = GetComponent<CharacterController>();
Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
}
@ -53,15 +58,55 @@ public class FreeCameraController : MonoBehaviour
{
if (isMov)
{
// 相机移动
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
//// 相机移动
//float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
//float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
Vector3 move = transform.right * horizontal + transform.forward * vertical;
transform.position += move;
//添加相机QE上下移动功能
transform.position+= GetInputTranslationDirection()*0.004f;
//Vector3 move = transform.right * horizontal + transform.forward * vertical;
//transform.position += move;
//W键前进
if (Input.GetKey(KeyCode.W))
{
Vector3 forward = transform.TransformDirection(Vector3.forward);
ctrlor.Move(forward * moveSpeed * Time.deltaTime);
}
//S键后退
if (Input.GetKey(KeyCode.S))
{
Vector3 back = transform.TransformDirection(Vector3.back);
ctrlor.Move(back * moveSpeed * Time.deltaTime);
}
//A键移动
if (Input.GetKey(KeyCode.A))
{
Vector3 left = transform.TransformDirection(Vector3.left);
ctrlor.Move(left * moveSpeed * Time.deltaTime);
}
//D键后退
if (Input.GetKey(KeyCode.D) && gameObject.transform.position.y > 0)
{
Vector3 right = transform.TransformDirection(Vector3.right);
ctrlor.Move(right * moveSpeed * Time.deltaTime);
}
//E键升高
if (Input.GetKey(KeyCode.Q))
{
Vector3 upward = transform.TransformDirection(Vector3.up);
ctrlor.Move(upward * moveSpeed * Time.deltaTime);
}
//E键升高
if (Input.GetKey(KeyCode.E))
{
Vector3 down = transform.TransformDirection(Vector3.down);
ctrlor.Move(down * moveSpeed * Time.deltaTime);
}
////添加相机QE上下移动功能
//transform.position+= GetInputTranslationDirection()*0.01f;
}
if (isRot)

View File

@ -39,12 +39,12 @@ public class TimeScaleController : MonoBehaviour
}
if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
{
if (Input.GetKeyDown(KeyCode.Q))
if (Input.GetKeyDown(KeyCode.C))
{
string str = string.Empty;
str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
#if UNITY_WEBGL
Debug.Log("Ctrl + Q 被按下!");
Debug.Log("Ctrl + Q 被按下!"+str);
CopyToClipboard(str);
#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
// ʾÀýÊý¾Ý
@ -53,18 +53,14 @@ public class TimeScaleController : MonoBehaviour
#endif
}
#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
if (Input.GetKeyDown(KeyCode.E))
if (Input.GetKeyDown(KeyCode.V))
{
string tmp = GUIUtility.systemCopyBuffer;
Debug.LogError("当前剪贴板:" + tmp);
Debug.Log("当前剪贴板:" + tmp);
tmp = tmp.Replace("(", "");
Debug.LogError(tmp);
tmp = tmp.Replace(")", "");
Debug.LogError(tmp);
var datas = tmp.Split('|');
Debug.LogError(datas[0]);
Debug.LogError(datas[1]);
gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6bb2448096f447040ac74cd700f14893
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,48 @@
using Aspose.Words;
using Aspose.Words.Replacing;
using QFramework;
using System.IO;
using UnityEngine;
using System.Windows.Forms;
using Newtonsoft.Json.Linq;
using System;
public class AsposeHelper : MonoBehaviour
{
public static void Writer(string json, Action<DialogResult> callback = null)
{
// 加载Word文档
Document doc = new Document(Global.reportDemoPath);
JObject jObject = JObject.Parse(json);
foreach (JProperty property in jObject.Properties())
{
string key = property.Name;
string value = property.Value.ToString();
doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
}
// 替换文本
SaveWithDialog(doc, callback);
//Debug.Log("文档处理完成,新文档已保存到: " + outputFilePath);
}
private static void SaveWithDialog(Document doc, Action<DialogResult> callback)
{
SaveFileDialog dialog = new SaveFileDialog();
dialog.Filter = "Word文档|*.docx";
var result = dialog.ShowDialog();
if (result == DialogResult.OK)
{
doc.Save(dialog.FileName);
}
callback?.Invoke(result);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7f42727d4b91acc4e938a10542fba938
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,7 +3,6 @@ using UnityEngine.UI;
using XMLTool;
using System.Collections.Generic;
using TMPro;
using UnityEditor.Hardware;
using DG.Tweening;
namespace QFramework.Example

View File

@ -21,6 +21,7 @@ namespace QFramework.Example
}
public partial class UICameraSwitch : UIPanel
{
bool firstFreeMove = true;
protected override void OnInit(IUIData uiData = null)
{
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
@ -114,6 +115,14 @@ namespace QFramework.Example
{
Near.isOn = false;
Far.isOn = false;
if (firstFreeMove)
{
UITipWindowData data = new UITipWindowData();
data.txt = "已切换至自由移动视角,点右下角按钮可回到预制视角。";
data.btns.Add(new UITipWindowData.ItemData() { txt = "确定" });
UIKit.OpenPanelAsync<UITipWindow>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
firstFreeMove = false;
}
}
}

View File

@ -5,7 +5,7 @@ using QFramework;
namespace QFramework.Example
{
// Generate Id:031f03df-56cd-4f22-b0e4-b4cc8ddb2f1a
// Generate Id:f74eb422-cd3e-482e-ab12-950f7715d7bc
public partial class UIInstruction
{
public const string Name = "UIInstruction";
@ -22,6 +22,8 @@ namespace QFramework.Example
public UnityEngine.UI.Image OperationContent;
[SerializeField]
public UnityEngine.UI.Button ConfirmBtn;
[SerializeField]
public UnityEngine.UI.Toggle NoToggle;
private UIInstructionData mPrivateData = null;
@ -33,6 +35,7 @@ namespace QFramework.Example
ContentText = null;
OperationContent = null;
ConfirmBtn = null;
NoToggle = null;
mData = null;
}

View File

@ -8,9 +8,12 @@ namespace QFramework.Example
{
public class UIInstructionData : UIPanelData
{
public bool isRightTop = false;
}
public partial class UIInstruction : UIPanel
{
bool isNo = false;
bool isOperation = false;
protected override void OnInit(IUIData uiData = null)
{
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
@ -42,12 +45,28 @@ namespace QFramework.Example
}
OperationContent.gameObject.SetActive(isOn);
});
ConfirmBtn.onClick.AddListener(() => Hide());
ConfirmBtn.onClick.AddListener(() =>
{
if (isOperation == false)
{
Operation.isOn = true;
isOperation = true;
}
else
{
Hide();
isNo = NoToggle.isOn;
}
});
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIInstructionData ?? new UIInstructionData();
if (string.IsNullOrEmpty(Global.Instance.curModule.Descript))
{
@ -57,14 +76,23 @@ namespace QFramework.Example
{
ContentText.text = Global.Instance.curModule.Descript;
}
NoToggle.gameObject.SetActive(mData != null && mData.isRightTop == false);
}
protected override void OnShow()
{
if (isNo == true && mData != null && mData.isRightTop == false)
{
Hide();
}
}
protected override void OnHide()
{
mData = null;
StringEventSystem.Global.Send(this.GetType().Name + "Hide");
}
protected override void OnClose()

View File

@ -81,14 +81,7 @@ namespace QFramework.Example
private void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
{
SceneManager.sceneLoaded -= OnLoadFinished;
if (Global.Instance.curModule.FSM.Count > 0)
{
var machin = StateMachineController.Instance;
}
if (Global.Instance.curModule.Operations != null && Global.Instance.curModule.Operations.Count > 0)
{
var op = OperationController.Instance;
}
if (Global.Instance.curModule.Devices != null && Global.Instance.curModule.Devices.Count > 0)
{
var dev = DeviceController.Instance;
@ -101,6 +94,14 @@ namespace QFramework.Example
{
ScoreController.Instance.Init();
}
if (Global.Instance.curModule.Operations != null && Global.Instance.curModule.Operations.Count > 0)
{
var op = OperationController.Instance;
}
if (Global.Instance.curModule.FSM.Count > 0)
{
var machin = StateMachineController.Instance;
}
UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() =>
{

View File

@ -33,7 +33,9 @@ namespace QFramework.Example
}
public void OnDesClick()
{
UIKit.OpenPanelAsync<UIInstruction>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
UIInstructionData data = new UIInstructionData();
data.isRightTop = true;
UIKit.OpenPanelAsync<UIInstruction>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
}
public void OnSetClick()
{

View File

@ -17,32 +17,48 @@ namespace QFramework.Example
{
if (string.IsNullOrEmpty(InputName.text) || string.IsNullOrEmpty(InputId.text))
{
Debug.LogError("姓名或者学号为空");
UITipWindowData data = new UITipWindowData();
data.txt = "ÐÕÃû»òÕßѧºÅΪ¿Õ";
data.btns.Add(new UITipWindowData.ItemData() { txt = "È·¶¨" });
UIKit.OpenPanelAsync<UITipWindow>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().Start(this);
return;
}
#if UNITY_WEBGL
ResLoader loader = ResLoader.Allocate();
loader.Add2Load(Global.reportDemoPath.ToLocalBytesResName(), (success, res) =>
{
if (success)
{
byte[] bytes = res.As<LocalBytesRes>().bytes;
var data = new LabReprotData();
data.realname = InputName.text;
data.biaobencaiji_1_buzhou_1 = "[1111]";
string json = JsonConvert.SerializeObject(data);
#if UNITY_WEBGL
WebGLDownLoadFile.Instance.DownloadDocx(bytes, json);
#endif
WebGLDownLoadFile.Instance.DownloadDocx(bytes, GetScoreDataJson());
}
});
loader.LoadAsync();
#elif UNITY_STANDALONE_WIN
DownLoad.interactable = false;
AsposeHelper.Writer(GetScoreDataJson(), result =>
{
DownLoad.interactable = true;
});
#endif
});
Confirm.onClick.AddListener(Hide);
}
public string GetScoreDataJson()
{
var data = new LabReprotData();
data.realname = InputName.text;
data.biaobencaiji_1_buzhou_1 = "[1111]";
string json = JsonConvert.SerializeObject(data);
return json;
}
protected override void OnOpen(IUIData uiData = null)

View File

@ -42,6 +42,7 @@ namespace QFramework.Example
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIToolsData ?? new UIToolsData();
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
if (mData.totalScore > 0)
{

View File

@ -265,7 +265,7 @@ namespace XMLTool
// 解析模块名称
module.type = moduleElement.Element("Type")?.Value;
module.ModuleName = moduleElement.Element("Name")?.Value;
module.Descript = moduleElement.Element("Descript")?.Value;
module.Descript = moduleElement.Element("Descript")?.Value.Trim();
module.Scene = moduleElement.Element("Scene")?.Value;
// 解析设备
@ -1230,6 +1230,11 @@ namespace XMLTool
{
act.args.Add("endFrame", endFrame.Value);
}
XAttribute speed = action.Attribute("speed");
if (speed != null)
{
act.args.Add("speed", speed.Value);
}
newAction = act;
}
break;

View File

@ -15,7 +15,7 @@
<Action type="Sequence">
<Action type="UIShow" value="UIOperationList"></Action>
<Action type="NextOperation"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<!--<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>-->
</Action>
</Enter>
@ -31,12 +31,245 @@
珠宝工作台,又称功夫台,是针对珠宝首饰加工设计的操作台,具备承载工具,回收金属粉末等功能,多采用不锈钢、实木或高密度板等材质,全木材质抗击打、稳固性高。桌面有个凹圆,中间有个台塞。下方有接金属屑的抽屉。此外还配有台灯照明、测量、切割、锉修、抛光、焊接工具等。
</Descript>
<!--工具表-->
<Device>
<Name>台塞</Name>
<HighLight color="0,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_TaiSai</Path>
<Tip>台塞</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>金粉回收抽屉</Name>
<HighLight color="0,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ChouTi</Path>
<Tip>金粉回收抽屉</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>焊瓦1</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_HanWa1</Path>
<Tip>焊瓦</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>焊瓦2</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_HanWa2</Path>
<Tip>焊瓦</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>氧气焊接机</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ZhiYangJi/Group-18589134-2-386</Path>
<Tip>氧气焊接机</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>小火枪</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_XiaoHuoQiang_放置</Path>
<Tip>小火枪</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>玛瑙刀</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_MaNaoDao</Path>
<Tip>玛瑙刀</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>锉刀</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_CuoDaoLengXing</Path>
<Tip>锉刀</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>台灯</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_TaiDeng</Path>
<Tip>台灯</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>锯弓</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_JuGong</Path>
<Tip>锯弓</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>砂纸卷</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ShaZhiJuan001</Path>
<Tip>砂纸卷</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>水盅</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ShuiZhong</Path>
<Tip>水盅</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>煮明矾水杯</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_MingFanShuiBei</Path>
<Tip>煮明矾水杯</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>剪刀</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_DaTouJian</Path>
<Tip>剪刀</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>珠宝钳</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ZhuBaoQian</Path>
<Tip>珠宝钳</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>铅笔</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_QianBi</Path>
<Tip>铅笔</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>钛针</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_TaiZhen</Path>
<Tip>钛针</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>手术刀</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ShouShuDao</Path>
<Tip>手术刀</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>方铁</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_FangTie</Path>
<Tip>方铁</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>机针</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_JiZhen</Path>
<Tip>机针</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>胶水</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_JiaoShui</Path>
<Tip>胶水</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>砂纸条</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ShaZhiTiao</Path>
<Tip>砂纸条</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>直尺</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_ZhiChi001</Path>
<Tip>直尺</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>游标卡尺</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_YouBiaoKaChi001</Path>
<Tip>游标卡尺</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>胶锤</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuBaoGongZuoTai/SM_XiaoJiaoChui001</Path>
<Tip>胶锤</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<!--随便配置的分数模块-->
<Score>
<Item step="1111" name="1111" sum="2" bind=""/>
</Score>
<!--随便配置的分数模块-->
<Operation moduleType="Study" freeStep="true">
@ -67,7 +300,7 @@
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -99,7 +332,7 @@
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -130,7 +363,7 @@
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -144,20 +377,20 @@
<Action type="Move" value="FlyCamera" to="-0.253141075,1.68711114,-0.717243612" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="16.7066231,179.132492,0" time="0"></Action>
<Action type="Move" value="FlyCamera" to="0.3802877,1.035497,-0.8634782" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="17.1349,194.3625,0" time="0"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/SM_ZhiYangJi/Group-18589134-2-386" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/SM_ZhiYangJi/Group-18589134-2-386" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍焊瓦" value="氧气焊接机搭配可燃性气体,如煤气、丁烷、丙烷,进行金属工件的焊接,火苗集中,可搭配不同的枪头使用,配备防回火回阻器,安全系数高,出火均匀。" btns="确定"/>
<Action type="TextTip" title="氧气焊接机" value="氧气焊接机搭配可燃性气体,如煤气、丁烷、丙烷,进行金属工件的焊接,火苗集中,可搭配不同的枪头使用,配备防回火回阻器,安全系数高,出火均匀。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -178,12 +411,12 @@
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -206,12 +439,12 @@
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="玛瑙刀" value="玛瑙刀是一种主要用于金银首饰抛光和修复的工具,利用足金、足银等金属良好的延展性,当玛瑙刀的刀身以适当的压力和角度在金银首饰表面移动时,会对金属表面的微小凸起和划痕进行挤压和抚平,使金属表面的原子重新排列,填补划痕和凹坑,从而达到抛光和修复的效果,让金银首饰表面变得更加光滑、平整,呈现出镜面般的光泽。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -233,12 +466,12 @@
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="锉刀" value="锉刀是一种用于对金属、木料、皮革等工件表层做切削加工、微量加工的钳工工具,首饰所有造型的各个表面可以归纳为内平面、外平面、内弧面、外弧面、内直角、外直角、内弧角、外弧角。针对不同的表面形状,选用不同的锉进行打磨。锉的使用方法有平锉法、滑锉法、旋锉法。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -259,12 +492,12 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="台灯" value="台灯是放在珠宝工作台上,带有底座的电灯,主要起照明作用,可调整灯杆高度、光照方向和亮度。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -284,12 +517,12 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="锯弓" value="锯弓是用来安装和张紧锯条的工具,锯弓为锯条提供了稳定的支撑,使锯条在切割过程中能够保持正确的位置和角度,同时,使用者通过握住锯弓来施加推力和拉力,使锯条能够有效地切割材料。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -308,12 +541,12 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="砂纸卷" value="砂纸卷是一种用于打磨、抛光等工艺的工具,通常由砂纸和棒体组成。砂纸是核心部分,提供磨削作用,棒体一般为木质、塑料或金属材质,起到支撑和握持的作用,使砂纸在打磨过程中保持稳定。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -333,12 +566,12 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="水盅" value="水盅通常用于盛装清水。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -358,12 +591,12 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="煮明矾水杯" value="煮明矾水杯通常是指用来煮明矾或盛装明矾水的杯子,能让使用者清晰观察到明矾在水中的溶解和反应情况,且易于清洗,可避免杂质残留。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="NextOperation"></Action>
<!--<Action type="NextOperation"></Action>-->
</Action>
</Start>
@ -384,7 +617,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="剪刀" value="剪刀用于剪断绑丝、焊料、金属丝甚至更小的金属片等物品。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -410,7 +643,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="珠宝钳" value="珠宝钳是珠宝制作、维修和保养过程中不可或缺的工具,用于夹持、弯曲和扭转细小的金属丝、珠宝配件等。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -436,7 +669,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="铅笔" value="铅笔是一种用于书写、绘画等的工具。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -461,7 +694,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="钛针" value="钛针可用于在焊接的过程中,粘取焊药,放到需要焊接的位置。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -486,7 +719,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="手术刀" value="手术刀可用于裁剪图纸,砂纸条,削铅笔。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -512,7 +745,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="方铁" value="方铁是用于工件整平处理和找平同时也能用于寻找90度直角的作用。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -537,7 +770,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="机针" value="机针是首饰制作中非常重要的工具,主要用于首饰的执模,镶嵌甚至抛光等环节。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -562,7 +795,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="胶水" value="胶水是一种能够将两种或多种材料连接在一起的物质,通过表面附着和内聚作用,使物体之间形成牢固的结合。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -587,7 +820,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="砂纸条" value="砂纸条是一种将砂纸裁剪成条状的打磨工具,在珠宝制作过程中,砂纸条可用于打磨宝石、金属饰品等,能够去除表面的瑕疵、划痕,使其呈现出理想的光泽和质感,还可以用于对珠宝镶嵌部位进行精细打磨,确保镶嵌的牢固性和美观性。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -611,7 +844,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="直尺" value="直尺是一种具有精确直线棱边的尺形量规,用于测量长度。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -635,7 +868,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="游标卡尺" value="游标卡尺是一种测量长度、内外径、深度的量具,分为主尺、游标、量爪、深度尺、紧定螺钉五大结构。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -660,7 +893,7 @@
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/JinFenHuiShouTi" isHigh="false" color="255,0,0,255"></Action>
<Action type="TextTip" title="介绍小火枪" value="小火枪与氧气焊接机连接,用于进行金属工件的焊接,小火枪上有液化气阀与氧气阀,逆时针可旋转增大。" btns="确定"/>
<Action type="TextTip" title="胶锤" value="胶锤是一种头部由橡胶或类似橡胶材料制成的锤子,具有良好的弹性和柔韧性,能够在敲击时有效缓冲力量,避免对珠宝首饰造成硬伤、划痕或变形,保护珠宝的表面质量和完整性。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>

View File

@ -35,4 +35,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/ExameScene/YuDiaoDeZhiZuo.unity
guid: a154830b012c06d4784f90998117663c
- enabled: 1
path: Assets/Scenes/ExameScene/ZhuBaoGongZuoTaiDeRenZhi.unity
guid: 0de01103e493608409375ebb5b9132f1
m_configObjects: {}