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c5e1413bf0
...
a5e2f9b6bf
@ -472,10 +472,12 @@ public class ScreenShotPainter : MonoBehaviour
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void OnPostRender()
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void OnPostRender()
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{
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{
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Debug.LogError(" OnPostRender");
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if (!enabled)
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if (!enabled)
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return;
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return;
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if (_drawRegionRect)
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if (_drawRegionRect)
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{
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{
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Debug.LogError("111");
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//如果材质球不存在
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//如果材质球不存在
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if (!_lineMaterial)
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if (!_lineMaterial)
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{
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{
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@ -546,6 +548,10 @@ public class ScreenShotPainter : MonoBehaviour
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_drawRegionRect = false;
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_drawRegionRect = false;
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float width = _rightUpConnerPoint.x - _leftDownConnerPoint.x;
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float width = _rightUpConnerPoint.x - _leftDownConnerPoint.x;
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float height = _rightUpConnerPoint.y - _leftDownConnerPoint.y;
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float height = _rightUpConnerPoint.y - _leftDownConnerPoint.y;
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Debug.LogError(_leftDownConnerPoint.x.ToString("0.00"));
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Debug.LogError(_leftDownConnerPoint.y.ToString("0.00"));
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Debug.LogError("width:" + width);
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Debug.LogError("width:" + height);
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Rect rect = new Rect(_leftDownConnerPoint.x, Screen.height - _leftUpConnerPoint.y, width, height);
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Rect rect = new Rect(_leftDownConnerPoint.x, Screen.height - _leftUpConnerPoint.y, width, height);
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@ -613,13 +619,6 @@ public class ScreenShotPainter : MonoBehaviour
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public void SetStatus(Status status)
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{
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this.status = status;
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ChangeToEraser(this.status == Status.Eraser);
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}
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private void OnPaintBeginDrag(BaseEventData arg0)
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private void OnPaintBeginDrag(BaseEventData arg0)
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{
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{
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if (_enabled && _haveRegion)
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if (_enabled && _haveRegion)
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@ -659,6 +658,13 @@ public class ScreenShotPainter : MonoBehaviour
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}
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}
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}
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}
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}
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}
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public void SetStatus(Status status)
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{
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this.status = status;
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ChangeToEraser(this.status == Status.Eraser);
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}
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private void PaintDragging(BaseEventData data)
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private void PaintDragging(BaseEventData data)
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{
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{
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if (_enabled && _haveRegion)
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if (_enabled && _haveRegion)
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@ -692,6 +698,53 @@ public class ScreenShotPainter : MonoBehaviour
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}
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}
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}
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}
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}
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}
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bool isRect = false;
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private void OnGUI()
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{
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if (isRect)
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{
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var points = GenerateRectanglePoints(_lastPoint, Input.mousePosition);
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float minX = float.MaxValue;
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float minY = float.MaxValue;
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float maxX = float.MinValue;
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float maxY = float.MinValue;
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// 找出最小和最大的 x、y 坐标
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foreach (Vector2 point in points)
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{
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if (point.x < minX)
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{
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minX = point.x;
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}
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if (point.x > maxX)
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{
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maxX = point.x;
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}
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if (point.y < minY)
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{
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minY = point.y;
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}
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if (point.y > maxY)
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{
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maxY = point.y;
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}
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}
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float x = minX;
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float y = maxY;
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float width = maxX - minX;
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float height = maxY - minY;
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Rect rect = new Rect(x, y, width, height);
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GUI.backgroundColor = Color.blue;
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GUI.color = Color.yellow;
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GUI.Box(rect, "我帮你绘制了个 Rect Box");
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}
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}
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private void OnPaintEndDrag(BaseEventData data)
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private void OnPaintEndDrag(BaseEventData data)
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{
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{
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if (_enabled && _haveRegion)
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if (_enabled && _haveRegion)
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@ -743,69 +796,6 @@ public class ScreenShotPainter : MonoBehaviour
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}
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}
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}
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}
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}
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}
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public void FinishedRaw()
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{
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if (_currentLine != null)
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{
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// 保存当前纹理到 LineSegment
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RenderTexture.active = _currentLine.Texture;
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Graphics.Blit(_currentRenderTexture, _currentLine.Texture);
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RenderTexture.active = null;
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_lineStack.Push(_currentLine);
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_currentLine = null;
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}
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_lastPoint = Vector2.zero;
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}
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bool isRect = false;
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private void OnGUI()
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{
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if (isRect)
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{
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var points = GenerateRectanglePoints(_lastPoint, Input.mousePosition);
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float minX = float.MaxValue;
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float minY = float.MaxValue;
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float maxX = float.MinValue;
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float maxY = float.MinValue;
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// 找出最小和最大的 x、y 坐标
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foreach (Vector2 point in points)
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{
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if (point.x < minX)
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{
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minX = point.x;
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}
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if (point.x > maxX)
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{
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maxX = point.x;
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}
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if (point.y < minY)
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{
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minY = point.y;
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}
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if (point.y > maxY)
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{
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maxY = point.y;
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}
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}
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float x = minX;
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float y = maxY;
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float width = maxX - minX;
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float height = maxY - minY;
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Rect rect = new Rect(x, y, width, height);
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GUI.backgroundColor = Color.blue;
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GUI.color = Color.yellow;
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GUI.Box(rect, "我帮你绘制了个 Rect Box");
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}
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}
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List<Vector2> GenerateCirclePoints(Vector2 center, float r, int numPoints = 36)
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List<Vector2> GenerateCirclePoints(Vector2 center, float r, int numPoints = 36)
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{
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{
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List<Vector2> points = new List<Vector2>();
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List<Vector2> points = new List<Vector2>();
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@ -878,18 +868,25 @@ public class ScreenShotPainter : MonoBehaviour
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}
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}
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public void Clear()
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public void FinishedRaw()
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{
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{
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// 重新分配 RenderTexture
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if (_currentLine != null)
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_currentRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24);
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{
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// 保存当前纹理到 LineSegment
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RenderTexture.active = _currentLine.Texture;
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Graphics.Blit(_currentRenderTexture, _currentLine.Texture);
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RenderTexture.active = null;
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// 更新画布的纹理
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_lineStack.Push(_currentLine);
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_paintCanvasImg.texture = _currentRenderTexture;
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_paintCanvasImg.texture = _currentLine.Texture;
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_currentLine = null;
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}
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_lastPoint = Vector2.zero;
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// 清空线条栈
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_lineStack.Clear();
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}
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}
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public void Undo()
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public void Undo()
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{
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{
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if (_lineStack.Count > 0)
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if (_lineStack.Count > 0)
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@ -901,13 +898,10 @@ public class ScreenShotPainter : MonoBehaviour
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if (_lineStack.Count > 0)
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if (_lineStack.Count > 0)
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{
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{
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var previousLine = _lineStack.Peek();
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var previousLine = _lineStack.Peek();
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//RenderTexture.active = _currentRenderTexture;
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RenderTexture.active = _currentRenderTexture;
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//Graphics.Blit(previousLine.Texture, _currentRenderTexture);
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Graphics.Blit(previousLine.Texture, _currentRenderTexture);
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//RenderTexture.active = null;
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RenderTexture.active = null;
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_currentRenderTexture = previousLine.Texture;
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_paintCanvasImg.texture = previousLine.Texture;
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_paintCanvasImg.texture = previousLine.Texture;
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}
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}
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else
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else
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{
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{
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@ -915,7 +909,17 @@ public class ScreenShotPainter : MonoBehaviour
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}
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}
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}
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}
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}
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}
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public void Clear()
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{
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// 重新分配 RenderTexture
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_currentRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24);
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// 更新画布的纹理
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_paintCanvasImg.texture = _currentRenderTexture;
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// 清空线条栈
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_lineStack.Clear();
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}
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/// <summary>
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/// <summary>
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/// 绘画进行插值
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/// 绘画进行插值
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/// </summary>
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/// </summary>
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@ -963,6 +967,7 @@ public class ScreenShotPainter : MonoBehaviour
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material = _paintBrushMat;
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material = _paintBrushMat;
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}
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}
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_commandBuffer.Blit(_currentRenderTexture, _currentRenderTexture, material);
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_commandBuffer.Blit(_currentRenderTexture, _currentRenderTexture, material);
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Graphics.ExecuteCommandBuffer(_commandBuffer);
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Graphics.ExecuteCommandBuffer(_commandBuffer);
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@ -323,7 +323,6 @@ MonoBehaviour:
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- {fileID: -4917080294068643052}
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- {fileID: -4917080294068643052}
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- {fileID: -2171752716903802248}
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- {fileID: -2171752716903802248}
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||||||
- {fileID: 2417757911992991606}
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- {fileID: 2417757911992991606}
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- {fileID: 6698710225290389213}
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m_FixedDuration: 0
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m_FixedDuration: 0
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m_EditorSettings:
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m_EditorSettings:
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m_Framerate: 60
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m_Framerate: 60
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@ -894,126 +893,6 @@ AnimationClip:
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classID: 1
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classID: 1
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script: {fileID: 0}
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script: {fileID: 0}
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flags: 0
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flags: 0
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- serializedVersion: 2
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curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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||||||
value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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||||||
outWeight: 0
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||||||
- serializedVersion: 3
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||||||
time: 7.0333333
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||||||
value: 1
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||||||
inSlope: Infinity
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outSlope: Infinity
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||||||
tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: SM_BaoShi2
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classID: 1
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script: {fileID: 0}
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flags: 0
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||||||
- serializedVersion: 2
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curve:
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serializedVersion: 2
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m_Curve:
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||||||
- serializedVersion: 3
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||||||
time: 0
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|
||||||
value: 1
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|
||||||
inSlope: Infinity
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|
||||||
outSlope: Infinity
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|
||||||
tangentMode: 103
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|
||||||
weightedMode: 0
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|
||||||
inWeight: 0
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|
||||||
outWeight: 0
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|
||||||
- serializedVersion: 3
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|
||||||
time: 7.0333333
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|
||||||
value: 0
|
|
||||||
inSlope: Infinity
|
|
||||||
outSlope: Infinity
|
|
||||||
tangentMode: 103
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|
||||||
weightedMode: 0
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|
||||||
inWeight: 0
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|
||||||
outWeight: 0
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|
||||||
m_PreInfinity: 2
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|
||||||
m_PostInfinity: 2
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||||||
m_RotationOrder: 4
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|
||||||
attribute: m_IsActive
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|
||||||
path: WanZheng
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|
||||||
classID: 1
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|
||||||
script: {fileID: 0}
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|
||||||
flags: 0
|
|
||||||
- serializedVersion: 2
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|
||||||
curve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0
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|
||||||
value: 0
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|
||||||
inSlope: Infinity
|
|
||||||
outSlope: Infinity
|
|
||||||
tangentMode: 103
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 7.0333333
|
|
||||||
value: 1
|
|
||||||
inSlope: Infinity
|
|
||||||
outSlope: Infinity
|
|
||||||
tangentMode: 103
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_IsActive
|
|
||||||
path: SM_BaoShi1
|
|
||||||
classID: 1
|
|
||||||
script: {fileID: 0}
|
|
||||||
flags: 0
|
|
||||||
- serializedVersion: 2
|
|
||||||
curve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0
|
|
||||||
value: 0
|
|
||||||
inSlope: Infinity
|
|
||||||
outSlope: Infinity
|
|
||||||
tangentMode: 103
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 7.0333333
|
|
||||||
value: 1
|
|
||||||
inSlope: Infinity
|
|
||||||
outSlope: Infinity
|
|
||||||
tangentMode: 103
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
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|
||||||
attribute: m_IsActive
|
|
||||||
path: SM_BaoShi
|
|
||||||
classID: 1
|
|
||||||
script: {fileID: 0}
|
|
||||||
flags: 0
|
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 60
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
@ -1067,42 +946,6 @@ AnimationClip:
|
|||||||
isPPtrCurve: 0
|
isPPtrCurve: 0
|
||||||
isIntCurve: 0
|
isIntCurve: 0
|
||||||
isSerializeReferenceCurve: 0
|
isSerializeReferenceCurve: 0
|
||||||
- serializedVersion: 2
|
|
||||||
path: 4206408590
|
|
||||||
attribute: 2086281974
|
|
||||||
script: {fileID: 0}
|
|
||||||
typeID: 1
|
|
||||||
customType: 0
|
|
||||||
isPPtrCurve: 0
|
|
||||||
isIntCurve: 0
|
|
||||||
isSerializeReferenceCurve: 0
|
|
||||||
- serializedVersion: 2
|
|
||||||
path: 3480993618
|
|
||||||
attribute: 2086281974
|
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||||||
swizzle: 50462976
|
|
||||||
cookieLightType: 0
|
|
||||||
platformSettings:
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|
||||||
- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: iPhone
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Windows Store Apps
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
|
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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|
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allowsAlphaSplitting: 0
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|
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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|
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outline: []
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|
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physicsShape: []
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|
||||||
bones: []
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|
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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edges: []
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weights: []
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secondaryTextures: []
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|
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nameFileIdTable: {}
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mipmapLimitGroupName:
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|
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pSDRemoveMatte: 0
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|
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userData:
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assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
File diff suppressed because one or more lines are too long
@ -92,11 +92,7 @@ namespace QFramework.Example
|
|||||||
protected override void OnHide()
|
protected override void OnHide()
|
||||||
{
|
{
|
||||||
mData = null;
|
mData = null;
|
||||||
// 防止后面紧接着的Action接收不到此消息 延迟0.1秒发送
|
StringEventSystem.Global.Send(this.GetType().Name + "Hide");
|
||||||
ActionKit.Delay(0.1f, () =>
|
|
||||||
{
|
|
||||||
StringEventSystem.Global.Send(this.GetType().Name + "Hide");
|
|
||||||
}).StartGlobal();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnClose()
|
protected override void OnClose()
|
||||||
|
|||||||
@ -23,8 +23,6 @@ namespace QFramework.Example
|
|||||||
Right.gameObject.SetActive(false);
|
Right.gameObject.SetActive(false);
|
||||||
Wrong.gameObject.SetActive(false);
|
Wrong.gameObject.SetActive(false);
|
||||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnStepChanged(StepStatusOnChange change)
|
private void OnStepChanged(StepStatusOnChange change)
|
||||||
@ -33,7 +31,6 @@ namespace QFramework.Example
|
|||||||
}
|
}
|
||||||
protected override void OnOpen(IUIData uiData = null)
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
{
|
{
|
||||||
transform.SetAsLastSibling();
|
|
||||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||||
Right.gameObject.SetActive(false);
|
Right.gameObject.SetActive(false);
|
||||||
Wrong.gameObject.SetActive(false);
|
Wrong.gameObject.SetActive(false);
|
||||||
|
|||||||
@ -156,9 +156,6 @@
|
|||||||
<Action type="Show" value="Main/PeiYangMin" isShow="false"></Action>
|
<Action type="Show" value="Main/PeiYangMin" isShow="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
<!--隐藏数值UI-->
|
|
||||||
<Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/14.0,164.5" isShow="false"></Action>
|
|
||||||
<Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/9.0,164.5" isShow="false"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -721,11 +718,9 @@
|
|||||||
<Action type="UIShow" value="UITools" isShow="false"></Action>
|
<Action type="UIShow" value="UITools" isShow="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="Move" value="FlyCamera" to="-2.017345,1.291999,-3.254362" time="0"></Action>
|
|
||||||
<Action type="Rotate" value="FlyCamera" to="22.88609,177.8605,-2.8960" time="0"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
<!--粘竿安装到八角手,并且顺时针旋转-->
|
<!--粘竿安装到八角手,并且顺时针旋转-->
|
||||||
<Action type="TimeLine" value="TimeLines/ZhanGanAnZhuangDaoBaJiaoShou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action>
|
<Action type="TimeLine" value="TimeLines/ZhanGanAnZhuangDaoBaJiaoShou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action>
|
||||||
|
|
||||||
|
|
||||||
@ -759,27 +754,15 @@
|
|||||||
<Action type="UIShow" value="UITools" isShow="false"></Action>
|
<Action type="UIShow" value="UITools" isShow="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
<!--相机视角-->
|
|
||||||
<Action type="Move" value="FlyCamera" to="-1.819354,1.278643,-3.546013" time="0"></Action>
|
|
||||||
<Action type="Rotate" value="FlyCamera" to="26.88824,265.1613,9.57263E-07" time="0"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
<!--直尺 测量,组装后八角手高度-->
|
<!--直尺 测量,组装后八角手高度-->
|
||||||
<Action type="TimeLine" value="TimeLines/ZhiChi_CeLiangBaJiaoShou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="210"></Action>
|
<Action type="TimeLine" value="TimeLines/ZhiChi_CeLiangBaJiaoShou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="250"></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="Delay" value="1"></Action>
|
|
||||||
|
|
||||||
<!--相机视角-->
|
|
||||||
<Action type="Move" value="FlyCamera" to="-1.819354,1.278643,-3.546013" time="0"></Action>
|
|
||||||
<Action type="Rotate" value="FlyCamera" to="26.88824,265.1613,9.57263E-07" time="0"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
<!--直尺,放回到桌子上-->
|
</Action>
|
||||||
<Action type="TimeLine" value="TimeLines/ZhiChi_FangHuiZhuoZi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="120"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
|
||||||
|
|
||||||
<!--触控屏 点击UI,输入-->
|
<!--触控屏 点击UI,输入-->
|
||||||
|
|
||||||
@ -795,20 +778,13 @@
|
|||||||
|
|
||||||
|
|
||||||
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
|
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
|
||||||
<Input name="测量的八角手的长度:" var="变量1" answer="164.5"></Input>
|
<Input name="数字1:" var="变量1" answer="164.5"></Input>
|
||||||
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="1" ></Btn>
|
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="1" ></Btn>
|
||||||
<!--<Btn name="取消"></Btn>-->
|
<!--<Btn name="取消"></Btn>-->
|
||||||
</Action>
|
</Action>
|
||||||
<Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition>
|
<Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<!--显示触控屏数字-->
|
|
||||||
<Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/14.0,164.5" isShow="true"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
|
|
||||||
|
|
||||||
@ -862,10 +838,8 @@
|
|||||||
</Action>
|
</Action>
|
||||||
<Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition>
|
<Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition>
|
||||||
|
|
||||||
<!--9.0 ,164.5数值贴图显示-->
|
|
||||||
<Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/9.0,164.5" isShow="true"></Action>
|
|
||||||
|
|
||||||
<Action type="NextOperation"></Action>
|
<Action type="NextOperation"></Action>
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
</Action>
|
</Action>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user