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4 Commits

Author SHA1 Message Date
c5e1413bf0 提交修改内容 2025-03-18 11:08:17 +08:00
99c1d330eb Merge remote-tracking branch 'origin/master' into AnHui_BaoShi 2025-03-18 10:36:13 +08:00
shenjianxing
7f106d7246 修改UI关闭通知延迟0.1秒发送 2025-03-14 17:10:45 +08:00
shenjianxing
ad227f0582 修复bug 2025-03-14 14:18:59 +08:00
14 changed files with 3952 additions and 524 deletions

View File

@ -472,12 +472,10 @@ public class ScreenShotPainter : MonoBehaviour
void OnPostRender()
{
Debug.LogError(" OnPostRender");
if (!enabled)
return;
if (_drawRegionRect)
{
Debug.LogError("111");
//如果材质球不存在
if (!_lineMaterial)
{
@ -548,10 +546,6 @@ public class ScreenShotPainter : MonoBehaviour
_drawRegionRect = false;
float width = _rightUpConnerPoint.x - _leftDownConnerPoint.x;
float height = _rightUpConnerPoint.y - _leftDownConnerPoint.y;
Debug.LogError(_leftDownConnerPoint.x.ToString("0.00"));
Debug.LogError(_leftDownConnerPoint.y.ToString("0.00"));
Debug.LogError("width:" + width);
Debug.LogError("width:" + height);
Rect rect = new Rect(_leftDownConnerPoint.x, Screen.height - _leftUpConnerPoint.y, width, height);
@ -619,6 +613,13 @@ public class ScreenShotPainter : MonoBehaviour
public void SetStatus(Status status)
{
this.status = status;
ChangeToEraser(this.status == Status.Eraser);
}
private void OnPaintBeginDrag(BaseEventData arg0)
{
if (_enabled && _haveRegion)
@ -658,13 +659,6 @@ public class ScreenShotPainter : MonoBehaviour
}
}
}
public void SetStatus(Status status)
{
this.status = status;
ChangeToEraser(this.status == Status.Eraser);
}
private void PaintDragging(BaseEventData data)
{
if (_enabled && _haveRegion)
@ -698,53 +692,6 @@ public class ScreenShotPainter : MonoBehaviour
}
}
}
bool isRect = false;
private void OnGUI()
{
if (isRect)
{
var points = GenerateRectanglePoints(_lastPoint, Input.mousePosition);
float minX = float.MaxValue;
float minY = float.MaxValue;
float maxX = float.MinValue;
float maxY = float.MinValue;
// 找出最小和最大的 x、y 坐标
foreach (Vector2 point in points)
{
if (point.x < minX)
{
minX = point.x;
}
if (point.x > maxX)
{
maxX = point.x;
}
if (point.y < minY)
{
minY = point.y;
}
if (point.y > maxY)
{
maxY = point.y;
}
}
float x = minX;
float y = maxY;
float width = maxX - minX;
float height = maxY - minY;
Rect rect = new Rect(x, y, width, height);
GUI.backgroundColor = Color.blue;
GUI.color = Color.yellow;
GUI.Box(rect, "我帮你绘制了个 Rect Box");
}
}
private void OnPaintEndDrag(BaseEventData data)
{
if (_enabled && _haveRegion)
@ -796,6 +743,69 @@ public class ScreenShotPainter : MonoBehaviour
}
}
}
public void FinishedRaw()
{
if (_currentLine != null)
{
// 保存当前纹理到 LineSegment
RenderTexture.active = _currentLine.Texture;
Graphics.Blit(_currentRenderTexture, _currentLine.Texture);
RenderTexture.active = null;
_lineStack.Push(_currentLine);
_currentLine = null;
}
_lastPoint = Vector2.zero;
}
bool isRect = false;
private void OnGUI()
{
if (isRect)
{
var points = GenerateRectanglePoints(_lastPoint, Input.mousePosition);
float minX = float.MaxValue;
float minY = float.MaxValue;
float maxX = float.MinValue;
float maxY = float.MinValue;
// 找出最小和最大的 x、y 坐标
foreach (Vector2 point in points)
{
if (point.x < minX)
{
minX = point.x;
}
if (point.x > maxX)
{
maxX = point.x;
}
if (point.y < minY)
{
minY = point.y;
}
if (point.y > maxY)
{
maxY = point.y;
}
}
float x = minX;
float y = maxY;
float width = maxX - minX;
float height = maxY - minY;
Rect rect = new Rect(x, y, width, height);
GUI.backgroundColor = Color.blue;
GUI.color = Color.yellow;
GUI.Box(rect, "我帮你绘制了个 Rect Box");
}
}
List<Vector2> GenerateCirclePoints(Vector2 center, float r, int numPoints = 36)
{
List<Vector2> points = new List<Vector2>();
@ -868,25 +878,18 @@ public class ScreenShotPainter : MonoBehaviour
}
public void FinishedRaw()
public void Clear()
{
if (_currentLine != null)
{
// 保存当前纹理到 LineSegment
RenderTexture.active = _currentLine.Texture;
Graphics.Blit(_currentRenderTexture, _currentLine.Texture);
RenderTexture.active = null;
// 重新分配 RenderTexture
_currentRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24);
_lineStack.Push(_currentLine);
_paintCanvasImg.texture = _currentLine.Texture;
_currentLine = null;
// 更新画布的纹理
_paintCanvasImg.texture = _currentRenderTexture;
// 清空线条栈
_lineStack.Clear();
}
_lastPoint = Vector2.zero;
}
public void Undo()
{
if (_lineStack.Count > 0)
@ -898,10 +901,13 @@ public class ScreenShotPainter : MonoBehaviour
if (_lineStack.Count > 0)
{
var previousLine = _lineStack.Peek();
RenderTexture.active = _currentRenderTexture;
Graphics.Blit(previousLine.Texture, _currentRenderTexture);
RenderTexture.active = null;
//RenderTexture.active = _currentRenderTexture;
//Graphics.Blit(previousLine.Texture, _currentRenderTexture);
//RenderTexture.active = null;
_currentRenderTexture = previousLine.Texture;
_paintCanvasImg.texture = previousLine.Texture;
}
else
{
@ -909,17 +915,7 @@ public class ScreenShotPainter : MonoBehaviour
}
}
}
public void Clear()
{
// 重新分配 RenderTexture
_currentRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24);
// 更新画布的纹理
_paintCanvasImg.texture = _currentRenderTexture;
// 清空线条栈
_lineStack.Clear();
}
/// <summary>
/// 绘画进行插值
/// </summary>
@ -967,7 +963,6 @@ public class ScreenShotPainter : MonoBehaviour
material = _paintBrushMat;
}
_commandBuffer.Blit(_currentRenderTexture, _currentRenderTexture, material);
Graphics.ExecuteCommandBuffer(_commandBuffer);

View File

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@ -1586,6 +1743,126 @@ AnimationClip:
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@ -92,7 +92,11 @@ namespace QFramework.Example
protected override void OnHide()
{
mData = null;
// 防止后面紧接着的Action接收不到此消息 延迟0.1秒发送
ActionKit.Delay(0.1f, () =>
{
StringEventSystem.Global.Send(this.GetType().Name + "Hide");
}).StartGlobal();
}
protected override void OnClose()

View File

@ -23,6 +23,8 @@ namespace QFramework.Example
Right.gameObject.SetActive(false);
Wrong.gameObject.SetActive(false);
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
}
private void OnStepChanged(StepStatusOnChange change)
@ -31,6 +33,7 @@ namespace QFramework.Example
}
protected override void OnOpen(IUIData uiData = null)
{
transform.SetAsLastSibling();
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
Right.gameObject.SetActive(false);
Wrong.gameObject.SetActive(false);

View File

@ -156,6 +156,9 @@
<Action type="Show" value="Main/PeiYangMin" isShow="false"></Action>
<!--隐藏数值UI-->
<Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/14.0,164.5" isShow="false"></Action>
<Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/9.0,164.5" isShow="false"></Action>
@ -718,6 +721,8 @@
<Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Move" value="FlyCamera" to="-2.017345,1.291999,-3.254362" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="22.88609,177.8605,-2.8960" time="0"></Action>
<!--粘竿安装到八角手,并且顺时针旋转-->
@ -754,12 +759,24 @@
<Action type="UIShow" value="UITools" isShow="false"></Action>
<!--相机视角-->
<Action type="Move" value="FlyCamera" to="-1.819354,1.278643,-3.546013" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="26.88824,265.1613,9.57263E-07" time="0"></Action>
<!--直尺 测量,组装后八角手高度-->
<Action type="TimeLine" value="TimeLines/ZhiChi_CeLiangBaJiaoShou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="250"></Action>
<Action type="TimeLine" value="TimeLines/ZhiChi_CeLiangBaJiaoShou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="210"></Action>
<Action type="Delay" value="1"></Action>
<!--相机视角-->
<Action type="Move" value="FlyCamera" to="-1.819354,1.278643,-3.546013" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="26.88824,265.1613,9.57263E-07" time="0"></Action>
<!--直尺,放回到桌子上-->
<Action type="TimeLine" value="TimeLines/ZhiChi_FangHuiZhuoZi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="120"></Action>
</Action>
@ -778,13 +795,20 @@
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
<Input name="数字1:" var="变量1" answer="164.5"></Input>
<Input name="测量的八角手的长度:" var="变量1" answer="164.5"></Input>
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="1" ></Btn>
<!--<Btn name="取消"></Btn>-->
</Action>
<Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition>
<!--显示触控屏数字-->
<Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/14.0,164.5" isShow="true"></Action>
</Action>
@ -838,6 +862,8 @@
</Action>
<Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition>
<!--9.0 164.5数值贴图显示-->
<Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/9.0,164.5" isShow="true"></Action>
<Action type="NextOperation"></Action>