Compare commits
13 Commits
0100c092e9
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c1e2fdeed4
| Author | SHA1 | Date | |
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| c1e2fdeed4 | |||
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| fd9c20c8a8 | |||
| 194d094fb2 | |||
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a3937560c6 |
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--- !u!1 &7986150287571393044
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1293
Assets/Art/UIPrefab/UIBackPack.prefab
Normal file
1293
Assets/Art/UIPrefab/UIBackPack.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Art/UIPrefab/UIBackPack.prefab.meta
Normal file
7
Assets/Art/UIPrefab/UIBackPack.prefab.meta
Normal file
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fileFormatVersion: 2
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externalObjects: {}
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assetBundleName: uibackpack_prefab
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assetBundleVariant:
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@ -460,6 +460,7 @@ MonoBehaviour:
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BtnContent: {fileID: 8598386973860236803}
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@ -51,6 +51,7 @@ MonoBehaviour:
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@ -892,10 +894,17 @@ RectTransform:
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- {fileID: 9189599814967438796}
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m_Father: {fileID: 4477385101412774245}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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<<<<<<< HEAD
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -179.30054, y: 0}
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m_SizeDelta: {x: 315.6011, y: 653}
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=======
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 111.5, y: 0}
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m_SizeDelta: {x: 223, y: 653}
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>>>>>>> origin/master
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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--- !u!1 &3509989120642977392
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GameObject:
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m_ObjectHideFlags: 0
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@ -306,8 +306,6 @@ namespace HighlightPlus {
|
||||
|
||||
if (isActiveAndEnabled && triggerMode == TriggerMode.ColliderEventsOnlyOnThisObject) {
|
||||
if (!CanInteract()) return;
|
||||
Debug.Log("进入");
|
||||
hb.outline = 1;
|
||||
Highlight(true);
|
||||
}
|
||||
}
|
||||
@ -317,8 +315,6 @@ namespace HighlightPlus {
|
||||
|
||||
if (isActiveAndEnabled && triggerMode == TriggerMode.ColliderEventsOnlyOnThisObject) {
|
||||
if (!CanInteract()) return;
|
||||
Debug.Log("退出");
|
||||
hb.outline = 1;
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Highlight(false);
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}
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}
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Binary file not shown.
@ -1,33 +0,0 @@
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fileFormatVersion: 2
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guid: 82549cd4bc10d654d876aaf0f7f4b64d
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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||||
- first:
|
||||
Any:
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||||
second:
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enabled: 1
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settings: {}
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||||
- first:
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||||
Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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||||
- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -411,5 +411,16 @@ public class Utility
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 使用Unity的Random实现洗牌
|
||||
public static void Shuffle<T>(IList<T> list)
|
||||
{
|
||||
int n = list.Count;
|
||||
for (int i = n - 1; i > 0; i--)
|
||||
{
|
||||
int j = UnityEngine.Random.Range(0, i + 1);
|
||||
T temp = list[i];
|
||||
list[i] = list[j];
|
||||
list[j] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -118,6 +118,11 @@ public class ActionHelper
|
||||
var strAction = (XMLTool.DictionaryAction)act;
|
||||
return UIToolsAction.Allocate(strAction.args);
|
||||
}
|
||||
case "UIBackPack":
|
||||
{
|
||||
var strAction = (XMLTool.DictionaryAction)act;
|
||||
return UIBackPackAction.Allocate(strAction.args);
|
||||
}
|
||||
case "PointQuestion":
|
||||
return PointQuestionAction.Allocate(act.Value);
|
||||
case "Point3DQuestion":
|
||||
|
||||
@ -79,8 +79,9 @@ namespace QFramework
|
||||
int.TryParse(frame, out curFrame);
|
||||
anim.clip = anim[animName].clip;
|
||||
anim[animName].time = curFrame / anim.clip.frameRate;
|
||||
anim[animName].speed = 0;
|
||||
anim.Play(animName);
|
||||
anim[animName].speed = 0;
|
||||
anim.Sample();
|
||||
this.Finish();
|
||||
}
|
||||
else
|
||||
|
||||
@ -53,6 +53,15 @@ public class TextTipAction : IAction
|
||||
data.audio = datas.ContainsKey("audio") ? datas["audio"] : string.Empty;
|
||||
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
|
||||
data.btns = datas.ContainsKey("btns") ? datas["btns"].Split(',').ToList() : null;
|
||||
if (datas.ContainsKey("alpha"))
|
||||
{
|
||||
if (float.TryParse(datas["alpha"], out data.alpha) == false)
|
||||
{
|
||||
data.alpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
UIKit.OpenPanelAsync<UITextTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
|
||||
}
|
||||
|
||||
|
||||
74
Assets/Scripts/Actions/UIBackPackAction.cs
Normal file
74
Assets/Scripts/Actions/UIBackPackAction.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using QFramework;
|
||||
using System;
|
||||
using QFramework.Example;
|
||||
using System.Linq;
|
||||
public class UIBackPackAction : IAction
|
||||
{
|
||||
public ulong ActionID { get; set; }
|
||||
public bool Deinited { get; set; }
|
||||
public bool Paused { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
private static readonly SimpleObjectPool<UIBackPackAction> mPool =
|
||||
new SimpleObjectPool<UIBackPackAction>(() => new UIBackPackAction(), null, 10);
|
||||
string devices;
|
||||
string random;
|
||||
string scrollSpeed;
|
||||
string position;
|
||||
public static UIBackPackAction Allocate(Dictionary<string, string> datas, System.Action onDelayFinish = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.devices = datas.ContainsKey("devices") ? datas["devices"] : "";
|
||||
retNode.random = datas.ContainsKey("random") ? datas["random"] : "";
|
||||
retNode.scrollSpeed = datas.ContainsKey("scrollSpeed") ? datas["scrollSpeed"] : "";
|
||||
retNode.position = datas.ContainsKey("position") ? datas["position"] : "";
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
UIBackPackData data = new UIBackPackData();
|
||||
data.devices = devices.Split(',').ToList();
|
||||
if (bool.TryParse(random, out data.random) == false)
|
||||
{
|
||||
data.random = false;
|
||||
}
|
||||
if (float.TryParse(scrollSpeed, out data.scrollSpeed) == false)
|
||||
{
|
||||
data.scrollSpeed = 25;
|
||||
}
|
||||
data.position = position;
|
||||
UIKit.OpenPanelAsync<UIBackPack>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Actions/UIBackPackAction.cs.meta
Normal file
11
Assets/Scripts/Actions/UIBackPackAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: e766ada0be55001488d4a5368bb7e63d
|
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@ -26,6 +26,9 @@ public class UIToolsAction : IAction
|
||||
string totalScore;
|
||||
string scoreStepName;
|
||||
string autoHide;
|
||||
string random;
|
||||
string scrollSpeed;
|
||||
string position;
|
||||
public static UIToolsAction Allocate(Dictionary<string, string> datas, System.Action onDelayFinish = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
@ -44,6 +47,9 @@ public class UIToolsAction : IAction
|
||||
retNode.totalScore = datas.ContainsKey("totalScore") ? datas["totalScore"] : "";
|
||||
retNode.scoreStepName = datas.ContainsKey("scoreStepName") ? datas["scoreStepName"] : "";
|
||||
retNode.autoHide = datas.ContainsKey("autoHide") ? datas["autoHide"] : "";
|
||||
retNode.random = datas.ContainsKey("random") ? datas["random"] : "";
|
||||
retNode.scrollSpeed = datas.ContainsKey("scrollSpeed") ? datas["scrollSpeed"] : "";
|
||||
retNode.position = datas.ContainsKey("position") ? datas["position"] : "";
|
||||
return retNode;
|
||||
}
|
||||
|
||||
@ -80,10 +86,20 @@ public class UIToolsAction : IAction
|
||||
float.TryParse(totalScore, out data.totalScore);
|
||||
data.scoreStepName = scoreStepName;
|
||||
bool.TryParse(setActive, out data.SetActive);
|
||||
if (bool.TryParse(random, out data.random) == false)
|
||||
{
|
||||
data.random = false;
|
||||
}
|
||||
if (float.TryParse(scrollSpeed, out data.scrollSpeed) == false)
|
||||
{
|
||||
data.scrollSpeed = 25;
|
||||
}
|
||||
|
||||
if (float.TryParse(autoHide, out data.autoHideResult) == false)
|
||||
{
|
||||
data.autoHideResult = -1;
|
||||
}
|
||||
data.position = position;
|
||||
UIKit.OpenPanelAsync<UITools>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
|
||||
}
|
||||
|
||||
|
||||
@ -19,7 +19,6 @@ public class DeviceItem : MonoBehaviour
|
||||
var effect = gameObject.GetOrAddComponent<HighlightEffect>();
|
||||
gameObject.GetOrAddComponent<HighlightTrigger>();
|
||||
//¶ÁÈ¡xmlÑÕÉ«²¢×ª»¯
|
||||
//effect.outline = 1;
|
||||
effect.outlineColor = Utility.ToColor(device.HighColor);
|
||||
StringEventSystem.Global.Register<string[]>(Global.HighLightTrigger, OnHighLightTriggerEvent);
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
|
||||
|
||||
@ -1,17 +1,15 @@
|
||||
using Aspose.Words;
|
||||
using Aspose.Words.Replacing;
|
||||
using QFramework;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using System.Windows.Forms;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
public class AsposeHelper : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public static void Writer(string json, Action<DialogResult> callback = null)
|
||||
public static void Writer(string json, Action callback = null)
|
||||
{
|
||||
// 加载Word文档
|
||||
Document doc = new Document(Global.reportDemoPath);
|
||||
@ -24,25 +22,32 @@ public class AsposeHelper : MonoBehaviour
|
||||
string value = property.Value.ToString();
|
||||
doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
|
||||
}
|
||||
|
||||
string filePath = ChinarFileController.SaveProject(Path.GetFileName(Global.reportDemoPath).Split('.')[1]);
|
||||
if (string.IsNullOrEmpty(filePath) == false)
|
||||
{
|
||||
doc.Save(filePath);
|
||||
}
|
||||
callback?.Invoke();
|
||||
// 替换文本
|
||||
SaveWithDialog(doc, callback);
|
||||
//SaveWithDialog(doc, callback);
|
||||
//Debug.Log("文档处理完成,新文档已保存到: " + outputFilePath);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private static void SaveWithDialog(Document doc, Action<DialogResult> callback)
|
||||
{
|
||||
SaveFileDialog dialog = new SaveFileDialog();
|
||||
dialog.Filter = "WordÎĵµ|*.docx";
|
||||
var result = dialog.ShowDialog();
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
doc.Save(dialog.FileName);
|
||||
}
|
||||
callback?.Invoke(result);
|
||||
}
|
||||
//private static void SaveWithDialog(Document doc, Action<DialogResult> callback)
|
||||
//{
|
||||
// SaveFileDialog dialog = new SaveFileDialog();
|
||||
// dialog.Filter = "WordÎĵµ|*.docx";
|
||||
// var result = dialog.ShowDialog();
|
||||
// if (result == DialogResult.OK)
|
||||
// {
|
||||
// doc.Save(dialog.FileName);
|
||||
// }
|
||||
// callback?.Invoke(result);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
|
||||
65
Assets/Scripts/Tools/ChinarFileController.cs
Normal file
65
Assets/Scripts/Tools/ChinarFileController.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using UnityEngine;
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 文件控制脚本
|
||||
/// </summary>
|
||||
public class ChinarFileController : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 打开项目
|
||||
/// </summary>
|
||||
public static string OpenProject()
|
||||
{
|
||||
string originalDir = Environment.CurrentDirectory;
|
||||
string filepath = string.Empty;
|
||||
OpenFileDlg pth = new OpenFileDlg();
|
||||
pth.structSize = Marshal.SizeOf(pth);
|
||||
// 修正过滤器格式(移除末尾多余的竖线)
|
||||
//pth.filter = @"All Files (*.*)|*.jpg";
|
||||
pth.file = new string(new char[256]);
|
||||
pth.maxFile = pth.file.Length;
|
||||
pth.fileTitle = new string(new char[64]);
|
||||
pth.maxFileTitle = pth.fileTitle.Length;
|
||||
pth.initialDir = Application.dataPath.Replace("/", "\\") + "\\Resources";
|
||||
pth.title = "打开项目";
|
||||
pth.defExt = "dat";
|
||||
// 简化Flags设置(保留关键选项)
|
||||
pth.flags = 0x00080000 | 0x00001000 | 0x00000800; // OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_PATHMUSTEXIST
|
||||
|
||||
if (OpenFileDialog.GetOpenFileName(pth))
|
||||
{
|
||||
filepath = pth.file;
|
||||
}
|
||||
Environment.CurrentDirectory = originalDir;
|
||||
return filepath;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 保存文件项目
|
||||
/// </summary>
|
||||
public static string SaveProject(string ext)
|
||||
{
|
||||
string filepath = string.Empty;
|
||||
SaveFileDlg pth = new SaveFileDlg();
|
||||
pth.structSize = Marshal.SizeOf(pth);
|
||||
pth.filter = "All files (*.*)|*.*";
|
||||
pth.file = new string(new char[256]);
|
||||
pth.maxFile = pth.file.Length;
|
||||
pth.fileTitle = new string(new char[64]);
|
||||
pth.maxFileTitle = pth.fileTitle.Length;
|
||||
pth.initialDir = Application.dataPath; //默认路径
|
||||
pth.title = "保存项目";
|
||||
pth.defExt = ext;
|
||||
pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;
|
||||
if (SaveFileDialog.GetSaveFileName(pth))
|
||||
{
|
||||
filepath = pth.file; //选择的文件路径;
|
||||
}
|
||||
return filepath;
|
||||
}
|
||||
}
|
||||
|
||||
11
Assets/Scripts/Tools/ChinarFileController.cs.meta
Normal file
11
Assets/Scripts/Tools/ChinarFileController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ff1bbdf3a991ec45bbf4e8be1ca5b91
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
57
Assets/Scripts/Tools/ChinarFileDlog.cs
Normal file
57
Assets/Scripts/Tools/ChinarFileDlog.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 文件日志类
|
||||
/// </summary>
|
||||
// [特性(布局种类.有序,字符集=字符集.自动)]
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
|
||||
public class ChinarFileDlog
|
||||
{
|
||||
public int structSize = 0;
|
||||
public IntPtr dlgOwner = IntPtr.Zero;
|
||||
public IntPtr instance = IntPtr.Zero;
|
||||
public String filter = null;
|
||||
public String customFilter = null;
|
||||
public int maxCustFilter = 0;
|
||||
public int filterIndex = 0;
|
||||
public String file = null;
|
||||
public int maxFile = 0;
|
||||
public String fileTitle = null;
|
||||
public int maxFileTitle = 0;
|
||||
public String initialDir = null;
|
||||
public String title = null;
|
||||
public int flags = 0;
|
||||
public short fileOffset = 0;
|
||||
public short fileExtension = 0;
|
||||
public String defExt = null;
|
||||
public IntPtr custData = IntPtr.Zero;
|
||||
public IntPtr hook = IntPtr.Zero;
|
||||
public String templateName = null;
|
||||
public IntPtr reservedPtr = IntPtr.Zero;
|
||||
public int reservedInt = 0;
|
||||
public int flagsEx = 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
|
||||
public class OpenFileDlg : ChinarFileDlog
|
||||
{
|
||||
}
|
||||
|
||||
public class OpenFileDialog
|
||||
{
|
||||
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
|
||||
public static extern bool GetOpenFileName([In, Out] OpenFileDlg ofd);
|
||||
}
|
||||
|
||||
public class SaveFileDialog
|
||||
{
|
||||
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
|
||||
public static extern bool GetSaveFileName([In, Out] SaveFileDlg ofd);
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
|
||||
public class SaveFileDlg : ChinarFileDlog
|
||||
{
|
||||
}
|
||||
11
Assets/Scripts/Tools/ChinarFileDlog.cs.meta
Normal file
11
Assets/Scripts/Tools/ChinarFileDlog.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9824f58b2cf6cc64ab2ef5d8ec6153b3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/UI/UI3DObjShow.Designer.cs
generated
8
Assets/Scripts/UI/UI3DObjShow.Designer.cs
generated
@ -5,16 +5,20 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:5590b0b6-d056-4a95-a14d-4e5b14aedaac
|
||||
// Generate Id:1419ca94-de6c-4a9d-9a3d-b2f838aea3ba
|
||||
public partial class UI3DObjShow
|
||||
{
|
||||
public const string Name = "UI3DObjShow";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Right;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.ScrollRect Scroll;
|
||||
[SerializeField]
|
||||
public RectTransform Content;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.RawImage ObjBg;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.RawImage DeviceRawImage;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image ItemPrefab;
|
||||
@ -23,8 +27,10 @@ namespace QFramework.Example
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Right = null;
|
||||
Scroll = null;
|
||||
Content = null;
|
||||
ObjBg = null;
|
||||
DeviceRawImage = null;
|
||||
ItemPrefab = null;
|
||||
|
||||
|
||||
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using GCSeries.Core;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
@ -82,8 +83,14 @@ namespace QFramework.Example
|
||||
});
|
||||
|
||||
}
|
||||
loader.LoadAsync();
|
||||
loader.LoadAsync(() =>
|
||||
{
|
||||
Right.gameObject.SetActive(mData.datas.Count > 1);
|
||||
Content.GetChild(0).GetComponent<Toggle>().isOn = true;
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
55
Assets/Scripts/UI/UIBackPack.Designer.cs
generated
Normal file
55
Assets/Scripts/UI/UIBackPack.Designer.cs
generated
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:df731f7c-b33b-4edd-ac53-d859f4d06272
|
||||
public partial class UIBackPack
|
||||
{
|
||||
public const string Name = "UIBackPack";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image bg;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.ScrollRect Scroll;
|
||||
[SerializeField]
|
||||
public RectTransform Content;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button ItemPrefab;
|
||||
|
||||
private UIBackPackData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
bg = null;
|
||||
Scroll = null;
|
||||
Content = null;
|
||||
ItemPrefab = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIBackPackData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIBackPackData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIBackPackData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBackPack.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIBackPack.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c10e0cf42fc507478eb8da812616766
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
110
Assets/Scripts/UI/UIBackPack.cs
Normal file
110
Assets/Scripts/UI/UIBackPack.cs
Normal file
@ -0,0 +1,110 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using static OperationController;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIBackPackData : UIPanelData
|
||||
{
|
||||
public List<string> devices;
|
||||
public bool random = false;
|
||||
public float scrollSpeed = 25;
|
||||
public string position;
|
||||
}
|
||||
public partial class UIBackPack : UIPanel
|
||||
{
|
||||
ResLoader mResLoader;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBackPackData ?? new UIBackPackData();
|
||||
mResLoader = ResLoader.Allocate();
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
// please add init code here
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
Content.RemoveAllChildren();
|
||||
|
||||
foreach (var device in mData.devices)
|
||||
{
|
||||
var item = DeviceController.Instance.GetDevice(device);
|
||||
if (item == null)
|
||||
{
|
||||
Debug.LogError(device + ":没有找到对应的Device配置");
|
||||
return;
|
||||
}
|
||||
GameObject obj = GameObject.Instantiate(ItemPrefab.gameObject, Content);
|
||||
obj.name = item.Name;
|
||||
obj.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.Name;
|
||||
Image icon = obj.transform.Find("IconBg/Icon").GetComponent<Image>();
|
||||
var localImageUrl = Global.deviceIconsPath + item.Icon;
|
||||
GameObject right = icon.transform.Find("Right").gameObject;
|
||||
GameObject wrong = icon.transform.Find("Wrong").gameObject;
|
||||
GameObject Selected = icon.transform.Find("Selected").gameObject;
|
||||
mResLoader.Add2Load(localImageUrl.ToNetImageResName(),
|
||||
(bool success, IRes res) =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
icon.sprite = Utility.GetSprite(res.Asset as Texture2D);
|
||||
}
|
||||
});
|
||||
Button btn = obj.GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
});
|
||||
}
|
||||
mResLoader.LoadAsync();
|
||||
Scroll.verticalNormalizedPosition = 1;
|
||||
|
||||
|
||||
switch (mData.position)
|
||||
{
|
||||
case "left":
|
||||
// 将锚点设为父容器的右侧中间(Middle-Right)
|
||||
bg.rectTransform.anchorMin = new Vector2(0, 0.5f); // 左下锚点(右侧)
|
||||
bg.rectTransform.anchorMax = new Vector2(0, 0.5f); // 右上锚点(右侧)
|
||||
|
||||
// 将位置偏移归零(相对于锚点)
|
||||
bg.rectTransform.anchoredPosition = Vector2.zero;
|
||||
|
||||
// 可选:设置轴心点为右侧中点(影响缩放/旋转中心)
|
||||
bg.rectTransform.pivot = new Vector2(0, 0.5f);
|
||||
break;
|
||||
case "right":
|
||||
default:
|
||||
// 将锚点设为父容器的右侧中间(Middle-Right)
|
||||
bg.rectTransform.anchorMin = new Vector2(1, 0.5f); // 左下锚点(右侧)
|
||||
bg.rectTransform.anchorMax = new Vector2(1, 0.5f); // 右上锚点(右侧)
|
||||
|
||||
// 将位置偏移归零(相对于锚点)
|
||||
bg.rectTransform.anchoredPosition = Vector2.zero;
|
||||
|
||||
// 可选:设置轴心点为右侧中点(影响缩放/旋转中心)
|
||||
bg.rectTransform.pivot = new Vector2(1, 0.5f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
public void OnModuleQuit(OnModuleQuit arg)
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBackPack.cs.meta
Normal file
11
Assets/Scripts/UI/UIBackPack.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10936952f7d03a849933486ae2d33b90
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -40,7 +40,7 @@ namespace QFramework.Example
|
||||
loader.LoadAsync();
|
||||
#elif UNITY_STANDALONE_WIN
|
||||
DownLoad.interactable = false;
|
||||
AsposeHelper.Writer(GetScoreDataJson(), result =>
|
||||
AsposeHelper.Writer(GetScoreDataJson(), () =>
|
||||
{
|
||||
DownLoad.interactable = true;
|
||||
});
|
||||
|
||||
5
Assets/Scripts/UI/UITextTip.Designer.cs
generated
5
Assets/Scripts/UI/UITextTip.Designer.cs
generated
@ -5,11 +5,13 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:2bccd644-ac9b-4f30-8f17-4a933167afc1
|
||||
// Generate Id:81b68f1b-6a7e-4133-9c0a-5297fa12f3ca
|
||||
public partial class UITextTip
|
||||
{
|
||||
public const string Name = "UITextTip";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Mask;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Title;
|
||||
[SerializeField]
|
||||
@ -23,6 +25,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Mask = null;
|
||||
Title = null;
|
||||
Des = null;
|
||||
BtnContent = null;
|
||||
|
||||
@ -14,6 +14,7 @@ namespace QFramework.Example
|
||||
public string text;
|
||||
public string audio;
|
||||
public string title;
|
||||
public float alpha = 0;
|
||||
public List<string> btns;
|
||||
}
|
||||
public partial class UITextTip : UIPanel
|
||||
@ -64,6 +65,9 @@ namespace QFramework.Example
|
||||
loader.LoadAsync();
|
||||
}
|
||||
Title.text = mData.title;
|
||||
Color color = Mask.color;
|
||||
color.a = mData.alpha;
|
||||
Mask.color = color;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
|
||||
@ -69,6 +69,7 @@ namespace QFramework.Example
|
||||
});
|
||||
loader.LoadAsync();
|
||||
}
|
||||
transform.SetAsLastSibling();
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
|
||||
5
Assets/Scripts/UI/UITools.Designer.cs
generated
5
Assets/Scripts/UI/UITools.Designer.cs
generated
@ -5,11 +5,13 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:5f777d12-69d4-455d-bef6-fb39dbeda60e
|
||||
// Generate Id:be7133cf-6b67-4ebc-b151-f39cadcba0d2
|
||||
public partial class UITools
|
||||
{
|
||||
public const string Name = "UITools";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image bg;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.ScrollRect Scroll;
|
||||
[SerializeField]
|
||||
@ -21,6 +23,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
bg = null;
|
||||
Scroll = null;
|
||||
Content = null;
|
||||
ItemPrefab = null;
|
||||
|
||||
@ -23,6 +23,9 @@ namespace QFramework.Example
|
||||
public float totalScore;
|
||||
public string scoreStepName;
|
||||
public float autoHideResult = -1;
|
||||
public bool random = false;
|
||||
public float scrollSpeed = 25;
|
||||
public string position;
|
||||
}
|
||||
public partial class UITools : UIPanel
|
||||
{
|
||||
@ -31,6 +34,7 @@ namespace QFramework.Example
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIToolsData ?? new UIToolsData();
|
||||
mResLoader = ResLoader.Allocate();
|
||||
// please add init code here
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
@ -48,13 +52,17 @@ namespace QFramework.Example
|
||||
{
|
||||
ScoreController.Instance.Add(mData.scoreStepName, mData.totalScore);
|
||||
}
|
||||
mResLoader = ResLoader.Allocate();
|
||||
mData = uiData as UIToolsData ?? new UIToolsData();
|
||||
if (string.IsNullOrEmpty(mData.answer) == false)
|
||||
{
|
||||
answers = mData.answer.Split(',')?.ToList();
|
||||
}
|
||||
Content.RemoveAllChildren();
|
||||
if (mData.devices.Count > 0 && mData.random)
|
||||
{
|
||||
Utility.Shuffle(mData.devices);
|
||||
}
|
||||
Scroll.scrollSensitivity = mData.scrollSpeed;
|
||||
foreach (var device in mData.devices)
|
||||
{
|
||||
var item = DeviceController.Instance.GetDevice(device);
|
||||
@ -133,6 +141,35 @@ namespace QFramework.Example
|
||||
}
|
||||
mResLoader.LoadAsync();
|
||||
Scroll.verticalNormalizedPosition = 1;
|
||||
|
||||
|
||||
switch (mData.position)
|
||||
{
|
||||
case "left":
|
||||
// 将锚点设为父容器的右侧中间(Middle-Right)
|
||||
bg.rectTransform.anchorMin = new Vector2(0, 0.5f); // 左下锚点(右侧)
|
||||
bg.rectTransform.anchorMax = new Vector2(0, 0.5f); // 右上锚点(右侧)
|
||||
|
||||
// 将位置偏移归零(相对于锚点)
|
||||
bg.rectTransform.anchoredPosition = Vector2.zero;
|
||||
|
||||
// 可选:设置轴心点为右侧中点(影响缩放/旋转中心)
|
||||
bg.rectTransform.pivot = new Vector2(0, 0.5f);
|
||||
break;
|
||||
case "right":
|
||||
default:
|
||||
// 将锚点设为父容器的右侧中间(Middle-Right)
|
||||
bg.rectTransform.anchorMin = new Vector2(1, 0.5f); // 左下锚点(右侧)
|
||||
bg.rectTransform.anchorMax = new Vector2(1, 0.5f); // 右上锚点(右侧)
|
||||
|
||||
// 将位置偏移归零(相对于锚点)
|
||||
bg.rectTransform.anchoredPosition = Vector2.zero;
|
||||
|
||||
// 可选:设置轴心点为右侧中点(影响缩放/旋转中心)
|
||||
bg.rectTransform.pivot = new Vector2(1, 0.5f);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SetSelected(GameObject item, bool isRight)
|
||||
|
||||
@ -570,6 +570,43 @@ namespace XMLTool
|
||||
{
|
||||
act.args.Add("autoHide", autoHide.Value);
|
||||
}
|
||||
var random = action.Attribute("random");
|
||||
if (random != null)
|
||||
{
|
||||
act.args.Add("random", random.Value);
|
||||
}
|
||||
var scrollSpeed = action.Attribute("scrollSpeed");
|
||||
if (scrollSpeed != null)
|
||||
{
|
||||
act.args.Add("scrollSpeed", scrollSpeed.Value);
|
||||
}
|
||||
var position = action.Attribute("position");
|
||||
if (position != null)
|
||||
{
|
||||
act.args.Add("position", position.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "UIBackPack":
|
||||
{
|
||||
var act = new DictionaryAction();
|
||||
act.args.Add("devices", action.Attribute("devices").Value);
|
||||
var random = action.Attribute("random");
|
||||
if (random != null)
|
||||
{
|
||||
act.args.Add("random", random.Value);
|
||||
}
|
||||
var scrollSpeed = action.Attribute("scrollSpeed");
|
||||
if (scrollSpeed != null)
|
||||
{
|
||||
act.args.Add("scrollSpeed", scrollSpeed.Value);
|
||||
}
|
||||
var position = action.Attribute("position");
|
||||
if (position != null)
|
||||
{
|
||||
act.args.Add("position", position.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
@ -824,6 +861,11 @@ namespace XMLTool
|
||||
{
|
||||
act.args.Add("title", title.Value);
|
||||
}
|
||||
XAttribute alpha = action.Attribute("alpha");
|
||||
if (alpha != null)
|
||||
{
|
||||
act.args.Add("alpha", alpha.Value);
|
||||
}
|
||||
|
||||
newAction = act;
|
||||
}
|
||||
|
||||
@ -29,7 +29,10 @@
|
||||
<!--用于右侧道具栏选择正确的道具 event用于配合StrEventCondition 做检测
|
||||
rightScore 正确选择一个 得分 wrongScore 错误一个 得分 scoreStepName是评分的key
|
||||
autoHide =-1 则点击结束 否则 等待对应时间后自动结束
|
||||
totalScore 是配合wrongScore的用于初始化一个分数 然后选择扣分-->
|
||||
totalScore 是配合wrongScore的用于初始化一个分数 然后选择扣分
|
||||
random 是否打乱devices的顺序
|
||||
scrollSpeed 鼠标滚轮的滑动速度
|
||||
position left/right 可以让道具栏在左侧或者右侧-->
|
||||
<Action type="UITools" devices="道具名字1" answers="正确道具"
|
||||
setActive="true"
|
||||
rightLabel="提示:器械选择正确。"
|
||||
@ -40,7 +43,16 @@
|
||||
wrongScore=""
|
||||
totalScore=""
|
||||
scoreStepName="手术准备器械选择"
|
||||
autoHide="-1"></Action>
|
||||
autoHide="-1"
|
||||
random="true"
|
||||
scrollSpeed="25"
|
||||
position="right"></Action>
|
||||
|
||||
<!--道具背包,用于配合状态机进行道具的使用 目前是初步版本,仅支持配合UIClick点击,暂无道具数量等功能 详细参数可参考UITools-->
|
||||
<Action type="UIBackPack" devices="道具名字1"
|
||||
random="true"
|
||||
scrollSpeed="25"
|
||||
position="right"></Action>
|
||||
|
||||
<!--物体点位选择 物体的中心点-->
|
||||
<Action type="PointQuestion" value="路径1,路径2"></Action>
|
||||
@ -100,8 +112,10 @@
|
||||
如果不配置 nearPos或者normalPos 则自动隐藏对应的视角UI按钮
|
||||
-->
|
||||
<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" nearPos="-3.942,3.24,-4.319" nearRot="16.42331,180,0" nearTime="1" normalPos="-3.942,3.24,-3.946" normalRot="16.42331,180,-5.305351E-14" normalTime="1"></Action>
|
||||
<!--文字弹窗 按钮可以多个 点击事件使用UIClick-->
|
||||
<Action type="TextTip" title="这里是标题" value="这里是文字描述" audio="q001.mp3" btns="确定,取消"/>
|
||||
<!--文字弹窗 按钮可以多个 点击事件使用UIClick
|
||||
alpha 0-1 背景的透明度
|
||||
-->
|
||||
<Action type="TextTip" title="这里是标题" value="这里是文字描述" audio="q001.mp3" btns="确定,取消" alpha="0.5"/>
|
||||
<!--锁定镜头 true为开启 false为锁定 isMove是移动镜头 isRotate是旋转镜头-->
|
||||
<Action type="CameraLock" isMove="true" isRotate="true"></Action>
|
||||
<!--播放视频 size为视频窗口大小 offset为窗口中心点偏移 播放完成事件和关闭事件 通常使用关闭事件即可
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user