上传修改
8
Assets/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ad6b8e72c7af1c847b6d6b4249ee1c9d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
142
Assets/Editor/Tool.cs
Normal file
@ -0,0 +1,142 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
public class Tool : EditorWindow
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private VisualTreeAsset m_VisualTreeAsset = default;
|
||||||
|
|
||||||
|
[MenuItem("Tool/工具箱")]
|
||||||
|
public static void ShowExample()
|
||||||
|
{
|
||||||
|
Tool wnd = GetWindow<Tool>();
|
||||||
|
wnd.titleContent = new GUIContent("工具箱");
|
||||||
|
}
|
||||||
|
|
||||||
|
//private string[] _materialsPath;
|
||||||
|
List<string> _materialFolders = new List<string>();
|
||||||
|
public void CreateGUI()
|
||||||
|
{
|
||||||
|
VisualElement root = rootVisualElement;
|
||||||
|
VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
|
||||||
|
labelFromUXML.Q<Button>().clicked += ()=>TextureAutoUse(labelFromUXML.Q<TextField>("Color").value,
|
||||||
|
labelFromUXML.Q<TextField>("Normal").value,
|
||||||
|
labelFromUXML.Q<TextField>("Meta").value,
|
||||||
|
labelFromUXML.Q<TextField>("AO").value,
|
||||||
|
labelFromUXML.Q<TextField>("Emi").value,
|
||||||
|
labelFromUXML.Q<TextField>("Texture").value);
|
||||||
|
root.Add(labelFromUXML);
|
||||||
|
}
|
||||||
|
//检测路径为材质球自动赋予贴图
|
||||||
|
void TextureAutoUse(string colorSuf,string normSuf,string metaSuf,string aoSuf,string emiSuf,string texturePre)
|
||||||
|
{
|
||||||
|
float assignedCount = 0;
|
||||||
|
//获取所有材质球路径
|
||||||
|
string projectPath=Application.dataPath;
|
||||||
|
var materialDirs= Directory.GetDirectories(projectPath, "Materials", SearchOption.AllDirectories);
|
||||||
|
foreach (var dir in materialDirs)
|
||||||
|
{
|
||||||
|
string relativePath= "Assets"+dir.Substring(projectPath.Length);
|
||||||
|
_materialFolders.Add(relativePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var materialPath in _materialFolders)
|
||||||
|
{
|
||||||
|
string texturesPath = materialPath.Replace("Materials", "Textures");
|
||||||
|
if (Directory.Exists(texturesPath))
|
||||||
|
{
|
||||||
|
|
||||||
|
//"t:" 按类型搜索 "t:Material"
|
||||||
|
//"l:" 按标签搜索 "l:Environment"
|
||||||
|
//"n:" 按名称搜索 "n:PlayerModel"
|
||||||
|
//"p:" 按路径搜索 "p:Assets/UI"
|
||||||
|
string[] texturesGuids=AssetDatabase.FindAssets("t:Texture2D",new string[]{texturesPath});
|
||||||
|
string[] materialsGuids=AssetDatabase.FindAssets("t:Material",new string[]{materialPath});
|
||||||
|
|
||||||
|
List<Texture2D> textures = new List<Texture2D>();
|
||||||
|
List<Material> materials = new List<Material>();
|
||||||
|
//获取所有贴图
|
||||||
|
foreach (var guid in texturesGuids)
|
||||||
|
{
|
||||||
|
//获取贴图的相对路径
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
Texture2D texture= AssetDatabase.LoadAssetAtPath<Texture2D>(assetPath);
|
||||||
|
textures.Add(texture);
|
||||||
|
//Debug.Log(texture.name);
|
||||||
|
}
|
||||||
|
//获取所有材质
|
||||||
|
foreach (var guid in materialsGuids)
|
||||||
|
{
|
||||||
|
//获取材质的相对路径
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
Material material= AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||||
|
materials.Add(material);
|
||||||
|
}
|
||||||
|
//匹配材质和贴图
|
||||||
|
foreach (var material in materials)
|
||||||
|
{
|
||||||
|
Texture2D colorTex= System.Array.Find(textures.ToArray(), (Texture2D texture) => { return texture.name.StartsWith(texturePre+material.name) && texture.name.EndsWith(colorSuf);});
|
||||||
|
Texture2D normTex= System.Array.Find(textures.ToArray(), (Texture2D texture) => { return texture.name.StartsWith(texturePre+material.name) && texture.name.EndsWith(normSuf);});
|
||||||
|
Texture2D metaTex= System.Array.Find(textures.ToArray(), (Texture2D texture) => { return texture.name.StartsWith(texturePre+material.name) && texture.name.EndsWith(metaSuf);});
|
||||||
|
Texture2D aoTex= System.Array.Find(textures.ToArray(), (Texture2D texture) => { return texture.name.StartsWith(texturePre+material.name) && texture.name.EndsWith(aoSuf);});
|
||||||
|
Texture2D emiTex= System.Array.Find(textures.ToArray(), (Texture2D texture) => { return texture.name.StartsWith(texturePre+material.name) && texture.name.EndsWith(emiSuf);});
|
||||||
|
|
||||||
|
if (colorTex != null)
|
||||||
|
{
|
||||||
|
material.mainTexture = colorTex;
|
||||||
|
textures.Remove(colorTex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (normTex != null)
|
||||||
|
{
|
||||||
|
material.SetTexture("_BumpMap",normTex);
|
||||||
|
textures.Remove(normTex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (metaTex != null)
|
||||||
|
{
|
||||||
|
material.SetTexture("_MetallicGlossMap",metaTex);
|
||||||
|
textures.Remove(metaTex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (aoTex != null)
|
||||||
|
{
|
||||||
|
material.SetTexture("_OcclusionMap",aoTex);
|
||||||
|
textures.Remove(aoTex);
|
||||||
|
}
|
||||||
|
if (emiTex != null)
|
||||||
|
{
|
||||||
|
material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.BakedEmissive;
|
||||||
|
material.SetColor("_EmissionColor", Color.white );
|
||||||
|
material.EnableKeyword("_EMISSION");
|
||||||
|
material.SetTexture("_EmissionMap",emiTex);
|
||||||
|
textures.Remove(emiTex);
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorUtility.SetDirty(material);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assignedCount += 1;
|
||||||
|
EditorUtility.DisplayProgressBar("处理中", $"正在赋值路径: {materialPath}", (float)assignedCount / _materialFolders.Count);
|
||||||
|
}
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
EditorUtility.ClearProgressBar();
|
||||||
|
_materialFolders.Clear();
|
||||||
|
|
||||||
|
}
|
||||||
|
//保存生成的Texture到项目中
|
||||||
|
void SaveTextureToProject(Texture2D texture,string path)
|
||||||
|
{
|
||||||
|
|
||||||
|
byte[] bytes = texture.EncodeToPNG();
|
||||||
|
File.WriteAllBytes(path, bytes);
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Editor/Tool.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51627732f9a72464e9a506448438404f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- m_VisualTreeAsset: {fileID: 9197481963319205126, guid: cca80592ac65d8c4da79d685244d4a51, type: 3}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
5
Assets/Editor/Tool.uss
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
.custom-label {
|
||||||
|
font-size: 20px;
|
||||||
|
-unity-font-style: bold;
|
||||||
|
color: rgb(68, 138, 255);
|
||||||
|
}
|
||||||
11
Assets/Editor/Tool.uss.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3f98eb2099a22b84389c6677c5716f69
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
disableValidation: 0
|
||||||
12
Assets/Editor/工具箱.uxml
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||||
|
<Style src="project://database/Assets/Editor/Tool.uss?fileID=7433441132597879392&guid=3f98eb2099a22b84389c6677c5716f69&type=3#Tool" />
|
||||||
|
<ui:VisualElement style="flex-grow: 0; flex-shrink: 1;">
|
||||||
|
<ui:TextField label="<color=green>贴图命名前缀</color>" name="Texture" value="T_" />
|
||||||
|
<ui:TextField label="颜色贴图匹配后缀" name="Color" value="_Color" />
|
||||||
|
<ui:TextField label="法线贴图匹配后缀" name="Normal" value="_Norm" />
|
||||||
|
<ui:TextField label="金属度贴图匹配后缀" name="Meta" value="_Meta" />
|
||||||
|
<ui:TextField label="AO贴图匹配后缀" name="AO" value="_AO" />
|
||||||
|
<ui:TextField label="自发光贴图匹配后缀" name="Emi" value="_Emi" />
|
||||||
|
<ui:Button text="自动赋予贴图" tooltip="<color=green><b>使用说明</b></color>:材质放入"Materials"文件夹内,贴图放入"Textures"文件夹内。且要匹配的材质和贴图的文件夹在同一目录层级中。<color=green>工具会把与材质相同名称的贴图依据不同的后缀,放入对应通道内</color>" parse-escape-sequences="true" emoji-fallback-support="false" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
||||||
10
Assets/Editor/工具箱.uxml.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cca80592ac65d8c4da79d685244d4a51
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
@ -38,10 +38,10 @@ public class KaoHeChengJi : MonoBehaviour
|
|||||||
DeFen1.text = c.Value.value.ToString();
|
DeFen1.text = c.Value.value.ToString();
|
||||||
break;
|
break;
|
||||||
case "Èýά¹¹Ô쿼ºË":
|
case "Èýά¹¹Ô쿼ºË":
|
||||||
DeFen2.text = c.Value.value.ToString();
|
DeFen3.text = c.Value.value.ToString();
|
||||||
break;
|
break;
|
||||||
case "×ۺϼÆË㿼ºË":
|
case "×ۺϼÆË㿼ºË":
|
||||||
DeFen3.text = c.Value.value.ToString();
|
DeFen2.text = c.Value.value.ToString();
|
||||||
break;
|
break;
|
||||||
case "°¸Àý¿¼ºË":
|
case "°¸Àý¿¼ºË":
|
||||||
DeFen4.text = c.Value.value.ToString();
|
DeFen4.text = c.Value.value.ToString();
|
||||||
|
|||||||
@ -24,15 +24,19 @@ Material:
|
|||||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords:
|
||||||
|
- _ALPHAPREMULTIPLY_ON
|
||||||
|
- _SURFACE_TYPE_TRANSPARENT
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 1
|
m_DoubleSidedGI: 1
|
||||||
m_CustomRenderQueue: 2000
|
m_CustomRenderQueue: 3000
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
RenderType: Opaque
|
RenderType: Transparent
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses:
|
||||||
|
- DepthOnly
|
||||||
|
- SHADOWCASTER
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
@ -106,8 +110,8 @@ Material:
|
|||||||
- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
||||||
- _DetailAlbedoMapScale: 1
|
- _DetailAlbedoMapScale: 1
|
||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
|
||||||
- _DstBlend: 0
|
- _DstBlend: 10
|
||||||
- _DstBlendAlpha: 0
|
- _DstBlendAlpha: 10
|
||||||
- _EnvironmentReflections: 1
|
- _EnvironmentReflections: 1
|
||||||
- _GlossMapScale: 1
|
- _GlossMapScale: 1
|
||||||
- _Glossiness: 0
|
- _Glossiness: 0
|
||||||
@ -123,10 +127,10 @@ Material:
|
|||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 1
|
||||||
- _SrcBlendAlpha: 1
|
- _SrcBlendAlpha: 1
|
||||||
- _Surface: 0
|
- _Surface: 1
|
||||||
- _UVSec: 0
|
- _UVSec: 0
|
||||||
- _WorkflowMode: 1
|
- _WorkflowMode: 1
|
||||||
- _ZWrite: 1
|
- _ZWrite: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.6792453, g: 0.6792453, b: 0.6792453, a: 1}
|
- _BaseColor: {r: 0.6792453, g: 0.6792453, b: 0.6792453, a: 1}
|
||||||
- _Color: {r: 0.6792453, g: 0.6792453, b: 0.6792453, a: 1}
|
- _Color: {r: 0.6792453, g: 0.6792453, b: 0.6792453, a: 1}
|
||||||
|
|||||||
8
Assets/Projects/新疆双河职业技术学院/Model/6.30/20250630(1).meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b4f3811c7b357084db0de64faaaf1b88
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 87f96e70d10cd844e8dd13628a5f1b61
|
guid: 7802c525b5b4684428eaf2ea92470e22
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
@ -1,13 +1,48 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 978d038f1e7294a4f9320e3ab18b9e90
|
guid: 2219a0db4abeec046904680eee9dc48c
|
||||||
ModelImporter:
|
ModelImporter:
|
||||||
serializedVersion: 22200
|
serializedVersion: 22200
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects:
|
||||||
|
- first:
|
||||||
|
type: UnityEngine:Material
|
||||||
|
assembly: UnityEngine.CoreModule
|
||||||
|
name: Curve_c
|
||||||
|
second: {fileID: 2100000, guid: d9e4666b6f64ed346aaf243c277561c6, type: 2}
|
||||||
|
- first:
|
||||||
|
type: UnityEngine:Material
|
||||||
|
assembly: UnityEngine.CoreModule
|
||||||
|
name: LengZhu
|
||||||
|
second: {fileID: 2100000, guid: e21ee4383c6fe064593f4246394457a9, type: 2}
|
||||||
|
- first:
|
||||||
|
type: UnityEngine:Material
|
||||||
|
assembly: UnityEngine.CoreModule
|
||||||
|
name: LengZhui
|
||||||
|
second: {fileID: 2100000, guid: 45bfb058c7938394d8b8c3562512f6f8, type: 2}
|
||||||
|
- first:
|
||||||
|
type: UnityEngine:Material
|
||||||
|
assembly: UnityEngine.CoreModule
|
||||||
|
name: QiuTi
|
||||||
|
second: {fileID: 2100000, guid: e95458eced3c28d4ebdd69f97028c1a0, type: 2}
|
||||||
|
- first:
|
||||||
|
type: UnityEngine:Material
|
||||||
|
assembly: UnityEngine.CoreModule
|
||||||
|
name: YuanZhu
|
||||||
|
second: {fileID: 2100000, guid: 0277a13b76db7124997078062f989b1b, type: 2}
|
||||||
|
- first:
|
||||||
|
type: UnityEngine:Material
|
||||||
|
assembly: UnityEngine.CoreModule
|
||||||
|
name: YuanZhui
|
||||||
|
second: {fileID: 2100000, guid: 9f621e54be06581449d2a080eb95cfa0, type: 2}
|
||||||
|
- first:
|
||||||
|
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||||||
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|
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||||||
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|
||||||
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||||||
@ -7,7 +7,7 @@ TextureImporter:
|
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mipmaps:
|
||||||
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|
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@ -54,7 +54,7 @@ TextureImporter:
|
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|
||||||
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|
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@ -7,7 +7,7 @@ TextureImporter:
|
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mipmaps:
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mipmaps:
|
||||||
mipMapMode: 0
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linearTexture: 0
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@ -54,7 +54,7 @@ TextureImporter:
|
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internalIDToNameTable: []
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@ -7,7 +7,7 @@ TextureImporter:
|
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mipmaps:
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@ -54,7 +54,7 @@ TextureImporter:
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@ -7,7 +7,7 @@ TextureImporter:
|
|||||||
mipmaps:
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|
||||||
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||||||
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@ -54,7 +54,7 @@ TextureImporter:
|
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|
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||||||
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|
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||||||
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||||||
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||||||
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|
fileFormatVersion: 2
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||||||
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fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
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||||||
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||||||
@ -332,7 +332,13 @@ public class ActionHelper
|
|||||||
var dictAction = (XMLTool.DictionaryAction)act;
|
var dictAction = (XMLTool.DictionaryAction)act;
|
||||||
return QFramework.DragPanelAction.Allocate(dictAction.args);
|
return QFramework.DragPanelAction.Allocate(dictAction.args);
|
||||||
}
|
}
|
||||||
|
case "ReSetZhanShiCameraAction":
|
||||||
|
{
|
||||||
|
var dictAction = (XMLTool.DictionaryAction)act;
|
||||||
|
return QFramework.ReSetZhanShiCameraAction.Allocate(act.Value, dictAction.args);
|
||||||
|
//var strAction = (XMLTool.DictionaryAction)act;
|
||||||
|
//return QFramework.AnimationAction.Allocate(act.Value, strAction.args);
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
||||||
break;
|
break;
|
||||||
|
|||||||
@ -4,6 +4,8 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace QFramework
|
||||||
|
{
|
||||||
public class ReSetZhanShiCameraAction : IAction
|
public class ReSetZhanShiCameraAction : IAction
|
||||||
{
|
{
|
||||||
public ulong ActionID
|
public ulong ActionID
|
||||||
@ -24,26 +26,31 @@ public class ReSetZhanShiCameraAction : IAction
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private static readonly SimpleObjectPool<ReSetZhanShiCameraAction> mPool =
|
|
||||||
new SimpleObjectPool<ReSetZhanShiCameraAction>(() => new ReSetZhanShiCameraAction(), null, 10);
|
|
||||||
|
|
||||||
Vector3 pos;
|
public string path;
|
||||||
float time;
|
public string x;
|
||||||
string path;
|
public string y;
|
||||||
public static ReSetZhanShiCameraAction Allocate(string path, Vector3 pos, float time, System.Action onDelayFinish = null)
|
public string Distance;
|
||||||
|
|
||||||
|
private static readonly SimpleObjectPool<ReSetZhanShiCameraAction> mPool =
|
||||||
|
new SimpleObjectPool<ReSetZhanShiCameraAction>(() => new(), null, 10);
|
||||||
|
Dictionary<string, string> datas;
|
||||||
|
|
||||||
|
|
||||||
|
public static ReSetZhanShiCameraAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
|
||||||
{
|
{
|
||||||
var retNode = mPool.Allocate();
|
var retNode = mPool.Allocate();
|
||||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
retNode.Deinited = false;
|
retNode.Deinited = false;
|
||||||
retNode.Reset();
|
retNode.Reset();
|
||||||
retNode.pos = pos;
|
|
||||||
retNode.time = time;
|
retNode.path= datas.ContainsKey("path") ? datas["path"] : "";
|
||||||
retNode.path = path;
|
retNode.x = datas.ContainsKey("x") ? datas["x"] : "";
|
||||||
|
retNode.y = datas.ContainsKey("y") ? datas["y"] : "";
|
||||||
|
retNode.Distance = datas.ContainsKey("Distance") ? datas["Distance"] : "";
|
||||||
|
|
||||||
return retNode;
|
return retNode;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Deinit()
|
public void Deinit()
|
||||||
{
|
{
|
||||||
if (!Deinited)
|
if (!Deinited)
|
||||||
@ -59,26 +66,21 @@ public class ReSetZhanShiCameraAction : IAction
|
|||||||
|
|
||||||
public void OnFinish()
|
public void OnFinish()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void OnStart()
|
public void OnStart()
|
||||||
{
|
{
|
||||||
GameObject obj = null;
|
|
||||||
#if VR
|
|
||||||
if (path == "FlyCamera")
|
|
||||||
{
|
|
||||||
obj = UIRoot.Instance.transform.Find("ZFrame").gameObject;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
obj = Utility.FindObj(path);
|
|
||||||
|
|
||||||
if (obj == null)
|
GameObject obj = Utility.FindObj(path);
|
||||||
{
|
var CameraMoveData = obj.GetComponent<ZhanShiCameraMove>();
|
||||||
Debug.LogError($"ûÓÐÕÒµ½Â·¾¶{path}");
|
CameraMoveData.x = x.ToFloat();
|
||||||
return;
|
CameraMoveData.y = y.ToFloat();
|
||||||
}
|
CameraMoveData.distance = Distance.ToFloat();
|
||||||
|
this.Finish();
|
||||||
|
|
||||||
|
|
||||||
obj.transform.DOMove(pos, time).onComplete = () => this.Finish(); ;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -88,3 +90,5 @@ public class ReSetZhanShiCameraAction : IAction
|
|||||||
Paused = false;
|
Paused = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@ -75,7 +75,7 @@ namespace QFramework.Example
|
|||||||
sliderItemObj.name = Objs[i];
|
sliderItemObj.name = Objs[i];
|
||||||
|
|
||||||
// ÉèÖÃSlider±êÌâ
|
// ÉèÖÃSlider±êÌâ
|
||||||
Debug.Log(sliderItemObj+"??");
|
//Debug.Log(sliderItemObj+"??");
|
||||||
Slider slider = sliderItemObj.GetComponent<Slider>();
|
Slider slider = sliderItemObj.GetComponent<Slider>();
|
||||||
|
|
||||||
slider.transform.Find("Title").transform.Find("TitleText").GetComponent<Text>().text = Objs[i];
|
slider.transform.Find("Title").transform.Find("TitleText").GetComponent<Text>().text = Objs[i];
|
||||||
|
|||||||
@ -753,6 +753,38 @@ namespace XMLTool
|
|||||||
var act = new MoveOrAction();
|
var act = new MoveOrAction();
|
||||||
act.to = Utility.GetVector3FromStrArray(action.Attribute("to").Value);
|
act.to = Utility.GetVector3FromStrArray(action.Attribute("to").Value);
|
||||||
act.time = float.Parse(action.Attribute("time").Value);
|
act.time = float.Parse(action.Attribute("time").Value);
|
||||||
|
newAction = act;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "ReSetZhanShiCameraAction":
|
||||||
|
{
|
||||||
|
var act = new DictionaryAction();
|
||||||
|
var path = action.Attribute("path");
|
||||||
|
if (path != null)
|
||||||
|
{
|
||||||
|
act.args.Add("path", path.Value);
|
||||||
|
}
|
||||||
|
var x = action.Attribute("x");
|
||||||
|
if ( x!= null)
|
||||||
|
{
|
||||||
|
act.args.Add("x", x.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
var y = action.Attribute("y");
|
||||||
|
if (y != null)
|
||||||
|
{
|
||||||
|
act.args.Add("y", y.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
var Distance = action.Attribute("Distance");
|
||||||
|
if (Distance != null)
|
||||||
|
{
|
||||||
|
act.args.Add("Distance", Distance.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
newAction = act;
|
newAction = act;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 60 KiB |
@ -143,6 +143,12 @@
|
|||||||
|
|
||||||
|
|
||||||
<Action type="Log" value="进入棱柱状态机"></Action>
|
<Action type="Log" value="进入棱柱状态机"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-188" y="43" Distance="8"></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action>
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
|||||||