提交宝石琢磨bug勘误,四个模式分数提交

This commit is contained in:
李浩 2025-03-26 16:31:03 +08:00
parent faa1a9d1b6
commit fce0e6a981
6 changed files with 2061 additions and 1650 deletions

File diff suppressed because one or more lines are too long

View File

@ -56,6 +56,7 @@ namespace QFramework.Example
ScoreController.Instance.Add(mData.scoreStepName, mData.totalScore); ScoreController.Instance.Add(mData.scoreStepName, mData.totalScore);
} }
mData = uiData as UIToolsData ?? new UIToolsData(); mData = uiData as UIToolsData ?? new UIToolsData();
answers.Clear();
if (string.IsNullOrEmpty(mData.answer) == false) if (string.IsNullOrEmpty(mData.answer) == false)
{ {
answers = mData.answer.Split(',')?.ToList(); answers = mData.answer.Split(',')?.ToList();
@ -150,6 +151,10 @@ namespace QFramework.Example
if (curWrongCount >= mData.wrongCount) if (curWrongCount >= mData.wrongCount)
{ {
StringEventSystem.Global.Send(mData.wrongEvent); StringEventSystem.Global.Send(mData.wrongEvent);
if (mData.SetActive)
{
ShowRight();
}
} }
} }
SetSelected(obj, false); SetSelected(obj, false);
@ -164,6 +169,11 @@ namespace QFramework.Example
if (curWrongCount >= mData.wrongCount) if (curWrongCount >= mData.wrongCount)
{ {
StringEventSystem.Global.Send(mData.wrongEvent); StringEventSystem.Global.Send(mData.wrongEvent);
Debug.Log("³¬Èý´Î");
if (mData.SetActive)
{
ShowRight();
}
} }
} }
SetSelected(obj, false); SetSelected(obj, false);
@ -207,6 +217,13 @@ namespace QFramework.Example
} }
public void ShowRight()
{
foreach (var item in answers)
{
DeviceController.Instance.GetDeviceObj(item).SetActive(true);
}
}
public void SetSelected(GameObject item, bool isRight) public void SetSelected(GameObject item, bool isRight)
{ {
Transform icon = item.transform.Find("IconBg/Icon"); Transform icon = item.transform.Find("IconBg/Icon");

View File

@ -185,18 +185,25 @@
<Action type="Hint" value="请选择合适的工具,测量宝玉石原料的长宽,并预留出适当范围" time="-1" icon="true" ></Action> <Action type="Hint" value="请选择合适的工具,测量宝玉石原料的长宽,并预留出适当范围" time="-1" icon="true" ></Action>
<Action type="UITools" devices="数显游标卡尺,记号笔,记号笔,粘杆,顶平器,八角手,直尺" answers="数显游标卡尺" <Action type="UITools" devices="数显游标卡尺,记号笔,粘杆,顶平器,八角手,直尺" answers="数显游标卡尺"
setActive="true" setActive="true"
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工1.切割下料" scoreStepName="宝石琢磨加工1.切割下料"
autoHide="1"> autoHide="1"
wrongCount="3" >
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="Show" value="Main/YouBiaoKaChi" isShow="true"></Action> <Action type="Show" value="Main/YouBiaoKaChi" isShow="true"></Action>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -232,13 +239,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工1.切割下料" scoreStepName="宝石琢磨加工1.切割下料"
autoHide="1"> autoHide="1"
wrongCount="3"
>
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -328,12 +342,16 @@
<Action type="Show" value="Main/BaoShiYuanliao" isShow="true" ></Action>
<Action type="Show" value="Main/BaoShiYuanliao/Line1" isShow="true" ></Action>
<Action type="Show" value="Main/BaoShiYuanliao/Line2" isShow="true" ></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
</Action> </Action>
@ -356,16 +374,17 @@
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false" ></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false" ></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true" ></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true" ></Action>
<Action type="Show" value="Main/BaoShiYuanliao" isShow="true" ></Action>
<Action type="Show" value="Main/BaoShiYuanliao/Line1" isShow="true" ></Action>
<Action type="Show" value="Main/BaoShiYuanliao/Line2" isShow="true" ></Action>
<Action type="Hint" value="请将宝玉石原料缓慢靠近工作台上的切割片,对准刚才的两条标记线,保持稳定的进给速度进行切割" time="-1" audio="sound_106.mp3" icon="true" ></Action> <Action type="Hint" value="请将宝玉石原料缓慢靠近工作台上的切割片,对准刚才的两条标记线,保持稳定的进给速度进行切割" time="-1" audio="sound_106.mp3" icon="true" ></Action>
<Action type="Move" value="Main/BaoShiYuanliao" to="-3.1801,1.0025,-2.4402" time="0"></Action>
<Action type="Rotate" value="Main/BaoShiYuanliao" to="270,0,0" time="0"></Action> <Action type="Parallel">
<Action type="Move" value="Main/BaoShiYuanliao" to="-3.1801,1.0025,-2.4402" time="1"></Action>
<Action type="Rotate" value="Main/BaoShiYuanliao" to="270,0,0" time="1"></Action>
</Action>
<Action type="HighLightFlash" value="Main/BaoShiYuanliao" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action> <Action type="HighLightFlash" value="Main/BaoShiYuanliao" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
<Condition type="ObjClick" value="Main/BaoShiYuanliao" ></Condition> <Condition type="ObjClick" value="Main/BaoShiYuanliao" ></Condition>
@ -435,6 +454,12 @@
</Action> </Action>
</Action> </Action>
<!--刀片一直旋转,隐藏-->
<Action type="Show" value="Main/SM_YuShiQieGeJi/DaoPian_Opean_Loop" isShow="false"></Action>
<Action type="Show" value="Main/SM_YuShiQieGeJi/DaoPian" isShow="true"></Action>
<Action type="HighLightFlash" value="Main/SM_YuShiQieGeJi/SM_KaiGuan_QGJ/KaiGuan/SM_ON" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="Main/SM_YuShiQieGeJi/SM_KaiGuan_QGJ/KaiGuan/SM_ON" isHigh="false" color="255,0,0,255"></Action>
<Action type="HighLightFlash" value="Main/SM_YuShiQieGeJi/SM_KaiGuan_QGJ/KaiGuan/SM_OFF" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="Main/SM_YuShiQieGeJi/SM_KaiGuan_QGJ/KaiGuan/SM_OFF" isHigh="false" color="255,0,0,255"></Action>
@ -453,7 +478,7 @@
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false" ></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false" ></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true" ></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true" ></Action>
<Action type="TimeLine" value="TimeLines/DaoPianTingZhiXuanZhuan" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="100"></Action> <!--<Action type="TimeLine" value="TimeLines/DaoPianTingZhiXuanZhuan" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="100"></Action>-->
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false" ></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false" ></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true" ></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true" ></Action>
@ -586,6 +611,10 @@
<Action type="Rotate" value="FlyCamera" to="33.2670326,178.548508,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="33.2670326,178.548508,0" time="0"></Action>
<Action type="Show" value="Main/BaoShi_QieGeChuLaiDe/SM_BaoShi003" isShow="true"></Action>
<Action type="Show" value="Main/BaoShi_QieGeChuLaiDe/SM_BaoShi004" isShow="true"></Action>
<Action type="TimeLine" value="TimeLines/MoPanYanMoBaoShi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="700"></Action> <Action type="TimeLine" value="TimeLines/MoPanYanMoBaoShi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="700"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
@ -620,13 +649,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="10" rightScore="10"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工3.粘胶上杆" scoreStepName="宝石琢磨加工3.粘胶上杆"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -661,13 +696,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5.2" rightScore="5.2"
wrongScore="" wrongScore=""
scoreStepName="操作准备物品准备" scoreStepName="操作准备物品准备"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -720,13 +761,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工4.圈磨腰形" scoreStepName="宝石琢磨加工4.圈磨腰形"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -758,13 +805,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="3" rightScore="3"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工4.圈磨腰形" scoreStepName="宝石琢磨加工4.圈磨腰形"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -841,13 +894,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="2" rightScore="2"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工4.圈磨腰形" scoreStepName="宝石琢磨加工4.圈磨腰形"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<!--直尺 测量,组装后八角手高度--> <!--直尺 测量,组装后八角手高度-->
@ -865,7 +924,7 @@
<!--输入 9135 的数值--> <!--输入 9135 的数值-->
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收"> <Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
<Input name="测量的宝石粗坯直径:" var="变量1" answer="9"></Input> <Input name="测量的宝石粗坯直径:" var="变量1" answer="9135"></Input>
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="1" ></Btn> <Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="1" ></Btn>
<!--<Btn name="取消"></Btn>--> <!--<Btn name="取消"></Btn>-->
</Action> </Action>
@ -944,13 +1003,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="10" rightScore="10"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工6.冠部抛光" scoreStepName="宝石琢磨加工6.冠部抛光"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -977,7 +1042,7 @@
<!--磨盘自动旋转,普通磨盘隐藏--> <!--磨盘自动旋转,普通磨盘隐藏-->
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true"></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true"></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false"></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false"></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_XiMian_Opean_Loop" isShow="false"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
@ -1004,8 +1069,8 @@
<!--磨盘自动旋转,普通磨盘隐藏--> <!--磨盘自动旋转,普通磨盘隐藏-->
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="false"></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="false"></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="true"></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false"></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_XiMian_Opean_Loop" isShow="true"></Action>
<!--点击粘竿。--> <!--点击粘竿。-->
<Action type="HighLightFlash" value="Main/BaJiaoShou/ZhanGan (1)" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action> <Action type="HighLightFlash" value="Main/BaJiaoShou/ZhanGan (1)" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
@ -1037,13 +1102,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工7.宝石翻胶" scoreStepName="宝石琢磨加工7.宝石翻胶"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -1083,13 +1154,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工7.宝石翻胶" scoreStepName="宝石琢磨加工7.宝石翻胶"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -1164,21 +1241,36 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="10" rightScore="10"
wrongScore="" wrongScore=""
scoreStepName="宝石琢磨加工9.亭部抛光" scoreStepName="宝石琢磨加工9.亭部抛光"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<!--磨盘,一直循环,开启--> <!--磨盘,显示细磨盘-->
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="true"></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_XiMian_Opean_Loop" isShow="true"></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false"></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh " isShow="false"></Action>
<Action type="TimeLine" value="TimeLines/PaoGuang_PingTouZhanGan" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action> <Action type="TimeLine" value="TimeLines/PaoGuang_PingTouZhanGan" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>

View File

@ -302,15 +302,22 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="10" rightScore="10"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺1.称重" scoreStepName="黄金首饰加工工艺1.称重"
autoHide="1"> autoHide="1"
wrongCount="3"
>
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -352,15 +359,21 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="10" rightScore="10"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺2.验金" scoreStepName="黄金首饰加工工艺2.验金"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -413,14 +426,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺3.熔料" scoreStepName="黄金首饰加工工艺3.熔料"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -451,14 +470,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="3" rightScore="3"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺3.熔料" scoreStepName="黄金首饰加工工艺3.熔料"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<!--显示静态焊枪--> <!--显示静态焊枪-->
@ -564,14 +589,21 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="2" rightScore="2"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺3.熔料" scoreStepName="黄金首饰加工工艺3.熔料"
autoHide="1"> autoHide="1"
wrongCount="3"
>
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Show" value="Main/SM_ZhuChangJing/SM_MuJu" isShow="true" ></Action> <Action type="Show" value="Main/SM_ZhuChangJing/SM_MuJu" isShow="true" ></Action>
@ -628,14 +660,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="3" rightScore="3"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺4.压料" scoreStepName="黄金首饰加工工艺4.压料"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -667,14 +705,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="2" rightScore="2"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺4.压料" scoreStepName="黄金首饰加工工艺4.压料"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -703,14 +747,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺4.压料" scoreStepName="黄金首饰加工工艺4.压料"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="0.5"></Action> <Action type="Delay" value="0.5"></Action>
@ -759,14 +809,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺5.整形" scoreStepName="黄金首饰加工工艺5.整形"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="0.5"></Action> <Action type="Delay" value="0.5"></Action>
@ -802,14 +858,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺5.整形" scoreStepName="黄金首饰加工工艺5.整形"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -859,14 +921,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="10" rightScore="10"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺6.焊接" scoreStepName="黄金首饰加工工艺6.焊接"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -930,7 +998,7 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5.2" rightScore="5.2"
wrongScore="" wrongScore=""
scoreStepName="操作准备物品准备" scoreStepName="操作准备物品准备"
@ -987,14 +1055,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="10" rightScore="10"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺7.锉修" scoreStepName="黄金首饰加工工艺7.锉修"
autoHide="1"> autoHide="1"
wrongCount="3" >
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -1040,14 +1114,22 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="10" rightScore="10"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺8.压光" scoreStepName="黄金首饰加工工艺8.压光"
autoHide="1"> autoHide="1"
wrongCount="3" >
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -1084,14 +1166,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="10" rightScore="10"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺9.标识印记" scoreStepName="黄金首饰加工工艺9.标识印记"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -1145,14 +1233,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺10.称重" scoreStepName="黄金首饰加工工艺10.称重"
autoHide="1"> autoHide="1"
wrongCount="3" >
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
@ -1193,15 +1287,21 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="黄金首饰加工工艺11.装盒出货" scoreStepName="黄金首饰加工工艺11.装盒出货"
autoHide="1"> autoHide="1"
wrongCount="3" >
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>

View File

@ -89,13 +89,13 @@
<!--随便配置的分数模块--> <!--随便配置的分数模块-->
<Score> <Score>
<Item step="紫外荧光灯" name="1.肉眼观察" sum="20" bind=""/> <Item step="水热法合成祖母绿检测" name="1.肉眼观察" sum="20" bind=""/>
<Item step="紫外荧光灯" name="2.均质体/非均质体检测" sum="20" bind=""/> <Item step="水热法合成祖母绿检测" name="2.均质体/非均质体检测" sum="20" bind=""/>
<Item step="紫外荧光灯" name="3.折射率检测" sum="20" bind=""/> <Item step="水热法合成祖母绿检测" name="3.折射率检测" sum="20" bind=""/>
<Item step="紫外荧光灯" name="4.放大检测" sum="20" bind=""/> <Item step="水热法合成祖母绿检测" name="4.放大检测" sum="20" bind=""/>
<Item step="紫外荧光灯" name="5.密度检测" sum="5" bind=""/> <Item step="水热法合成祖母绿检测" name="5.密度检测" sum="5" bind=""/>
<Item step="紫外荧光灯" name="6.紫外荧光检测" sum="5" bind=""/> <Item step="水热法合成祖母绿检测" name="6.紫外荧光检测" sum="5" bind=""/>
<Item step="紫外荧光灯" name="7.结论总结" sum="10" bind=""/> <Item step="水热法合成祖母绿检测" name="7.结论总结" sum="10" bind=""/>
</Score> </Score>
@ -136,14 +136,22 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="20" rightScore="20"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="紫外荧光灯1.肉眼观察" scoreStepName="水热法合成祖母绿检测1.肉眼观察"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<!--镊子近距离视角--> <!--镊子近距离视角-->
<Action type="Move" value="FlyCamera" to="0.207000002,1.36743391,2.19799995" time="0"></Action> <Action type="Move" value="FlyCamera" to="0.207000002,1.36743391,2.19799995" time="0"></Action>
@ -181,14 +189,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="20" rightScore="20"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="紫外荧光灯2.均质体/非均质体检测" scoreStepName="水热法合成祖母绿检测2.均质体/非均质体检测"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<!--5.放置非均质体单晶类宝石--> <!--5.放置非均质体单晶类宝石-->
<Action type="Hint" value="请将已经经过清理的非均质体单晶类宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action> <Action type="Hint" value="请将已经经过清理的非均质体单晶类宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action>
@ -268,19 +282,26 @@
<Action type="Move" value="FlyCamera" to="0.39630115,1.31917739,2.2649951" time="0"></Action> <Action type="Move" value="FlyCamera" to="0.39630115,1.31917739,2.2649951" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="53.2786102,357.34729,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="53.2786102,357.34729,0" time="0"></Action>
<Action type="UITools" devices="宝石镊子,偏光镜,折射仪,显微镜,密度仪,紫外荧光灯" answers="折射仪" <Action type="UITools" devices="宝石镊子,偏光镜,折射仪,显微镜,密度仪,紫外荧光灯" answers="折射仪"
setActive="true" setActive="true"
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="20" rightScore="20"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="紫外荧光灯3.折射率检测" scoreStepName="水热法合成祖母绿检测3.折射率检测"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<!--变石移动--> <!--变石移动-->
<Action type="TimeLine" value="TimeLines/DaKaiZheSheYi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="90"></Action> <Action type="TimeLine" value="TimeLines/DaKaiZheSheYi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="90"></Action>
@ -492,14 +513,23 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="20" rightScore="20"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="紫外荧光灯4.放大检测" scoreStepName="水热法合成祖母绿检测4.放大检测"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<!--显微镜的使用步骤4、5、6、7--> <!--显微镜的使用步骤4、5、6、7-->
<!--显示灯光--> <!--显示灯光-->
@ -586,7 +616,7 @@
<Action type="Show" value="CustomParent/Canvas/YuanKuang" isShow="false" ></Action> <Action type="Show" value="CustomParent/Canvas/YuanKuang" isShow="false" ></Action>
<!--隐藏显微镜--> <!--隐藏显微镜-->
<Action type="Show" value="Main/SM_XianWeiJing" isShow="false" ></Action> <Action type="Show" value="Main/SM_XianWeiJing" isShow="false" ></Action>
<Action type="Show" value="Main/SM_HaiLanBaoShi_从显微镜拿下" isShow="false" ></Action> <Action type="Show" value="Main/SM_HaiLanBaoShi_从显微镜拿下" isShow="false" ></Action>
@ -608,14 +638,24 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="紫外荧光灯5.密度检测" scoreStepName="水热法合成祖母绿检测5.密度检测"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Show" value="Main/SM_HaiLanBaoShi_MiDuYi" isShow="true" ></Action> <Action type="Show" value="Main/SM_HaiLanBaoShi_MiDuYi" isShow="true" ></Action>
@ -741,14 +781,25 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="5" rightScore="5"
wrongScore="" wrongScore=""
random="true" random="true"
scoreStepName="紫外荧光灯6.紫外荧光检测" scoreStepName="水热法合成祖母绿检测6.紫外荧光检测"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Show" value="Main/SM_FGJ_ShiYong" isShow="true" ></Action> <Action type="Show" value="Main/SM_FGJ_ShiYong" isShow="true" ></Action>
<Action type="Show" value="Main/SM_FGJ_ShiYong/yudishi" isShow="true" ></Action> <Action type="Show" value="Main/SM_FGJ_ShiYong/yudishi" isShow="true" ></Action>
@ -809,7 +860,7 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请根据上述测量结果,判定当前测试的祖母绿是否为水热法合成祖母绿" time="-1" audio="sound_44.mp3" icon="true" ></Action> <Action type="Hint" value="请根据上述测量结果,判定当前测试的祖母绿是否为水热法合成祖母绿" time="-1" audio="sound_44.mp3" icon="true" ></Action>
<Action type="TextQuestion" title="请根据上述测量结果,判定当前测试的祖母绿是否为水热法合成祖母绿?" options="A.是|B.不是" answers="1" btns="确定" wait="1" showAnswer="true" scoreName="紫外荧光灯7.结论总结" rightScore="10" absolutely="false" format="{0:F1}" finishedEvent="答题完成" optionType="0"></Action> <Action type="TextQuestion" title="请根据上述测量结果,判定当前测试的祖母绿是否为水热法合成祖母绿?" options="A.是|B.不是" answers="1" btns="确定" wait="1" showAnswer="true" scoreName="水热法合成祖母绿检测7.结论总结" rightScore="10" absolutely="false" format="{0:F1}" finishedEvent="答题完成" optionType="0"></Action>
<Condition type="StrEvent" value="答题完成"></Condition> <Condition type="StrEvent" value="答题完成"></Condition>

View File

@ -166,13 +166,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="12.5" rightScore="12.5"
wrongScore="0" wrongScore="0"
scoreStepName="玉雕的制作1.选料、标记" scoreStepName="玉雕的制作1.选料、标记"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -215,13 +221,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="12.5" rightScore="12.5"
wrongScore="0" wrongScore="0"
scoreStepName="玉雕的制作2.出大型" scoreStepName="玉雕的制作2.出大型"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -303,13 +315,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="12.5" rightScore="12.5"
wrongScore="0" wrongScore="0"
scoreStepName="玉雕的制作3.定中线" scoreStepName="玉雕的制作3.定中线"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -351,13 +370,20 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="12.5" rightScore="12.5"
wrongScore="0" wrongScore="0"
scoreStepName="玉雕的制作4.定中心孔位" scoreStepName="玉雕的制作4.定中心孔位"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
@ -499,13 +525,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="6" rightScore="6"
wrongScore="0" wrongScore="0"
scoreStepName="玉雕的制作5.初稿雕琢" scoreStepName="玉雕的制作5.初稿雕琢"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="TimeLine" value="TimeLines/AnZhuangXiuJiaoTuoJu" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="70"></Action> <Action type="TimeLine" value="TimeLines/AnZhuangXiuJiaoTuoJu" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="70"></Action>
@ -555,13 +587,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="6.5" rightScore="6.5"
wrongScore="0" wrongScore="0"
scoreStepName="玉雕的制作5.初稿雕琢" scoreStepName="玉雕的制作5.初稿雕琢"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<!--安装,纹饰--> <!--安装,纹饰-->
@ -630,13 +668,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="12.5" rightScore="12.5"
wrongScore="0" wrongScore="0"
scoreStepName="玉雕的制作6.细雕" scoreStepName="玉雕的制作6.细雕"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>
<!--安装--> <!--安装-->
@ -700,13 +744,19 @@
rightLabel="提示:物品选择正确。" rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。" wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过" rightEvent="物品准备通过"
wrongEvent="" wrongEvent="物品准备失败"
rightScore="25" rightScore="25"
wrongScore="-25" wrongScore="-25"
scoreStepName="玉雕的制作7.打磨、抛光" scoreStepName="玉雕的制作7.打磨、抛光"
autoHide="1"> autoHide="1"
wrongCount="3">
</Action> </Action>
<Condition type="Or">
<Condition type="StrEvent" value="物品准备通过"></Condition> <Condition type="StrEvent" value="物品准备通过"></Condition>
<Condition type="StrEvent" value="物品准备失败"></Condition>
</Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action> <Action type="UIShow" value="UITools" isShow="false"></Action>